Scott M. Graffius’ Phases of Team Development: 2025 Update

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Introduction

Informed by the research of Bruce W. Tuckman and Mary Ann C. Jensen, over 100 subsequent studies, and Scott M. Graffius’ first-hand professional experience with, and analysis of, team leadership and performance, Graffius created his 'Phases of Team Development' as a unique perspective and visual conveying the five phases of team development—Forming, Storming, Norming, Performing, and Adjourning—inclusive of a graph showing how performance varies by phase, as well as the characteristics and strategies for each phase.

Graffius initially developed his unique material in 2008, and he periodically updates it. This article presents the refreshed 2025 edition.

Project Managers, Scrum Masters, Agile Coaches, DevOps Leads, and other leaders can apply these insights to overcome team challenges, fostering happiness, productivity, and success.

This article has “team development” in the title. Alternative terms that may be interchangeable in the context of this discussion include group development, group dynamics, high-performance teaming, strategic team building, team agility, team building, team coaching, team collaboration, team dynamics, team leadership, team optimization, team performance, team tradecraft, teamcraft, teamwork, and teamwork tradecraft.

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Five Phases of Team Development


1. Forming

Characteristics of the Forming phase include displaying eagerness, socializing, a generally polite tone, sticking to safe topics, being unclear about how one fits in, and some anxiety and questioning.

Strategies for Forming include taking the ‘lead,’ being highly visible, facilitating introductions, providing the ‘big picture,’ establishing clear expectations, communicating success criteria, and ensuring response times are quick.

2. Storming

Traits of the Storming phase include some resistance, lack of participation, conflict arising from differences of opinion, competition, high levels of emotions, and tension.

Strategies for Storming include requesting and encouraging feedback, identifying issues and facilitating their resolution, normalizing matters, and building trust by honoring commitments.

3. Norming

Features of the Norming phase include developing cohesion; purpose and goals are well-understood; more confident; improved commitment; members are engaged and supportive; and relief, lowered anxiety.

Strategies for Norming include delivering feedback, recognizing individual and team efforts, providing learning/upskilling opportunities, and monitoring the ‘energy’ of the team.

4. Performing

Characteristics of the Performing phase include high-level performance; demonstrations of interdependence and self-management; elevated empathy, trust, and morale; individuals defer to team needs; and producing deliverables effectively and consistently.

Strategies for Performing include ‘guiding from the side’ (minimal intervention), highlighting successes, and encouraging collective decision-making and problem-solving.

5. Adjourning

Typical traits of the Adjourning phase (also referred to as the Transitioning or Mourning phase) include potential sadness and the disbanding of temporary teams.

Strategies for Adjourning include communicating change; conducting a summative team evaluation via a retrospective event, lessons learned meeting, or similar session; recognizing individual and team efforts and achievements; and celebrating the team's accomplishments.

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Conclusion


These insights provide a practical framework to navigate the complexities of group dynamics. Whether you’re a Project Manager guiding a cross-functional team, a Scrum Master fostering agility, a DevOps Lead bridging development and operations, or another leader, understanding and leveraging the phases of team development can transform challenges into opportunities. And they’ll advance the teams’—and your own—happiness, productivity, and success.

Organizations around the world engage Graffius to deliver compelling talks and workshops. To date, he's presented sessions at 91 conferences and other events across 25 countries:

  • Armenia,
  • Australia,
  • Brazil,
  • Canada,
  • Czech Republic,
  • Finland,
  • France,
  • Germany,
  • Greece,
  • Hong Kong,
  • Hungary,
  • India, Ireland,
  • Lithuania,
  • Luxembourg,
  • Nepal,
  • Netherlands,
  • New Zealand,
  • Norway,
  • Romania,
  • Sweden,
  • Switzerland,
  • United Arab Emirates,
  • United Kingdom,
  • and the United States.

Scott M. Graffius’ 'Phases of Team Development' intellectual property is central and key to many of those sessions.

Graffius is a global expert on high-performance teams and he delivers engaging talks and workshops that bring teamwork tradecraft to life. His sessions are tailored to inspire, educate, and equip audiences with actionable tools for success. Whether at global conferences or private corporate events, he provides a fresh perspective on leadership and teamwork.

For booking inquiries, complete the
speaker engagement request form or email directly to explore how Graffius can help elevate your organization’s performance.

Read on for:

  • Coverage of Graffius’ Research,
  • Sources/References,
  • About Scott M. Graffius,
  • Permission Request Information,
  • How to Cite This Article,
  • and more.

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Graffius’ Research is Widely Cited, Featured, and Used

Businesses, professional associations, government agencies, universities, researchers, journalists, and others around the world have featured and used prior editions of Scott M. Graffius’ ‘Phases of Team Development’ material. Here are some examples:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • CodeMonk,
  • Dagen,
  • Deimos Aerospace,
  • DevOps Institute,
  • Erste Group Bank AG (Austria),
  • FINAT,
  • Ford Motor Company,
  • FSU College of Medicine,
  • Hasso Plattner Institute (Hasso-Plattner-Institut für Digital Engineering GmbH),
  • IEEE,
  • Innovify,
  • Johns Hopkins University,
  • Journal of Neurosurgery,
  • LeadingEng,
  • Life Sciences Trainers & Educators Network (LTEN),
  • London South Bank University,
  • Manufacturers Alliance,
  • Mary Raum (Professor of National Security Affairs, United States Naval War College),
  • Microsoft,
  • New Zealand Government,
  • Oracle,
  • Prima Resource,
  • Royal Australasian College of Physicians,
  • Singapore University of Social Sciences,
  • TBS Switzerland,
  • Technical University of Munich,
  • Torrens University (Australia),
  • Tufts University,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway (Ireland),
  • University of Graz (Austria),
  • University of Waterloo,
  • Victorian Institute of Technology (Australia),
  • Virginia Tech,
  • Warsaw University of Technology,
  • Western Sydney University,
  • Yale University,
  • and many others.

These examples demonstrate the widespread recognition and application of Scott M. Graffius' 'Phases of Team Development' work across diverse sectors and entities around the world.

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References/Sources


Here’s the select (partial) bibliography:

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  100. Thier, Jane (2021, December 8). 'Form, Storm, Norm, Perform': Twitter’s New CEO Faces a Critical Few Months as He Seeks to Differentiate Himself from Jack Dorsey, Leadership Experts Say. Fortune. Available at: https://fortune.com/2021/12/08/form-storm-norm-perform-twitters-new-ceo-faces-a-critical-few-months-as-he-seeks-to-differentiate-himself-from-jack-dorsey-leadership-experts-say/.
  101. Tuckman, B. W. (1965). Developmental Sequence in Small Groups. Psychological Bulletin, 63: 384-399.
  102. Tuckman, B. W., & Jensen, M. A. C. (1977). Stages of Small-Group Development Revisited. Group and Organizational Studies, 2 (4): 419-427.
  103. United States Army (2015). Innovative Learning: A Key to National Security. Washington, DC: United States Army.
  104. United States General Services Administration, Office of the CTO (2021). GSA Tech Guides: Establishing an Agile Team Working Agreement. Washington, D.C.: United States General Services Administration.
  105. United States National Park Service (NPS) (2022, Spring). NPS Aviation Safety.
  106. United States Tennis Association (2024, April 8). Compete Like a Champion. Podcast. Available at: https://podcasts.apple.com/us/podcast/compete-like-a-champion/id1450860560?i=1000651761048.
  107. University of Waterloo (2021). SE Capstone Design Project Handbook. Edited by Derek Rayside. Waterloo, Ontario, Canada: University of Waterloo.
  108. Veleučilište u Rijeci (2024). Razvoj Poslovnih Ideja. Available at: https://www.veleri.hr/sites/default/files/2024-12/RAZVOJ_POSLOVNIH_IDEJA_-_Udzbenik_FINALNO_v2.pdf.
  109. Virginia Tech (2020, October 9). Turning to Tuckman: How to Leave a Team. Available at: https://spia.vt.edu/leadership-development/vmf-program/latest-posts/turning-to-tuckman--how-to-leave-a-team.html.
  110. Wheelan, S. A. (2009). Group Size, Group Development, and Group Productivity. Small-Group Research, 40 (2): 247-262.
  111. Yale University (2021, October 14). The Poorvu Center for Teaching and Learning Partners with the School of Engineering & Applied Science (SEAS). Available at: https://poorvucenter.yale.edu/news/poorvu-center-partners-seas-enhance-diversity-equity-inclusion-and-belonging.

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About Scott M. Graffius

Scott M. Graffius is a high impact and globally recognized AI, advanced technology, agile, and project management researcher, thought leader, author, and public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.
Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:
  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • BMC Software,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Coburg University of Applied Sciences and Arts Germany,
  • Computer Weekly,
  • Constructor University Germany,
  • Data Governance Success,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • GoDaddy,
  • Harvard Medical School,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Innovation Project Management,
  • Johns Hopkins University,
  • Journal of Neurosurgery,
  • Lam Research (Semiconductors),
  • Leadership Worthy,
  • Life Sciences Trainers and Educators Network,
  • London South Bank University,
  • Microsoft,
  • NASSCOM,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • SANS Institute,
  • SBG Neumark Germany,
  • Singapore Institute of Technology,
  • Torrens University Australia,
  • TBS Switzerland,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • US Department of Energy,
  • US National Park Service,
  • US Tennis Association,
  • Veleučilište u Rijeci Croatia,
  • Verizon,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Wrike,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.

Photo | X | LinkedIn | Email

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Permission Request Information

This work is copyright
© Scott M. Graffius. All rights reserved.

To request permission to use Graffius' 'Phases of Team Development' visual shown at the top of this article,
email Scott M. Graffius. If your request is approved, Graffius will give you an authorization/license and, if applicable, high-resolution files (JPG and PNG) of the visual.

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How to Cite This Article


Graffius, Scott M. (2025, January 7).
Scott M. Graffius’ Phases of Team Development: 2025 Update. Available at: https://scottgraffius.com/blog/files/phases-of-team-development-update-for-2025.html. DOI: 10.13140/RG.2.2.33705.30564.

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Digital Object Identifier (DOI)


DOI: 10.13140/RG.2.2.33705.30564


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Short Link for Article

The short link for this article is https://bit.ly/teams-2025

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Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.






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Lifespan (Half-Life) of Social Media Posts: Update for 2025

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Download PDF of Article | High Resolution Files of Visual: JPG and PNG


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Introduction


People and organizations use digital communication to reach and engage target audiences and promote content. This is digital marketing, and it includes email, social media, web-based advertising, and text and multimedia messages.

Social media marketing is an increasingly vital aspect of digital marketing. It includes creating, curating, and sharing content on platforms such as Snapchat, TikTok, X (formerly Twitter), Facebook, Reddit, Instagram, LinkedIn, podcasts, YouTube, Pinterest, and blogs. Beyond posting, it involves engaging with audiences, fostering community interactions, and more. These platforms enable people to access, share, and interact with content while also connecting with family, friends, and others. For businesses, social media marketing provides direct channels to reach and engage with target audiences effectively. When well-executed, it delivers multiple benefits, including:

  • Global engagement: With 5,170,000,000 (5.17 billion) active social media users worldwideB1, the potential audience is vast.
  • Enhanced brand visibility: Boost awareness and reach in the marketplace.
  • Stronger customer connections: Foster meaningful engagement with your audience.
  • Increased website traffic: Drive more visitors to your online platforms.
  • Better search engine rankings: Improve visibility in search results.
  • And more: Unlock additional opportunities to grow your brand.

Content on social media typically has a short window of relevance and engagement. An advantageous objective metric is half-life. It’s the time it takes for a post to receive half of its total engagement (such as likes, shares, and comments). Data can help inform strategic and tactical decisions, such as the frequency and scheduling of posts.

Others’ reports on the longevity of social media content often rely on anecdotal evidence, limited datasets, or otherwise non-robust methodology. These common constraints can result in findings that are non-representative, inaccurate, or unreliable.

In 2018, Scott M. Graffius first published data on the lifespan (half-life) of social media posts, using a robust methodology that analyzed a broad set of data from multiple sources. Given that algorithms and other factors on platforms change over time
B2,B25,B26, Graffius periodically updates his analysis.

This article provides the 'Lifespan (Half-Life) of Social Media Posts: Update for 2025.' It covers Snapchat, TikTok, X, Facebook, Reddit, Instagram, LinkedIn, podcasts (audio and video formats with engagement functionality), YouTube, Pinterest, and blogs (with engagement functionality).

Findings were derived from an extensive analysis of over 5,000,000 social media posts and 225 podcasts, aggregated from multiple sources, including APIs, proprietary commercial datasets, academic and research consortia databases, publicly shared datasets, governmental and non-governmental organizational data repositories, and more.
A1

The collective dataset includes data from 1 January 2024 through 31 December 2024 (with retrospective data from antecedent blogging platforms) on diverse entities, including individuals (from those with a relatively small number of followers/subscribers to influencers), businesses (from small to large), professional associations, educational institutions, and others. Entities are represented proportionately, reflecting the distribution in the digital ecosystem.
A1

This comprehensive, multidimensional approach yields a robust and representative sampling of posts, providing a broad and deep scope of analysis.
A1

For more insights and details, refer to the Frequently Asked Questions (FAQs) section.

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Main Section of Article


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As detailed next, the average half-life of posts varies by social media platform.

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Snapchat

Snapchat is a multimedia messaging app developed by Snap Inc., renowned for its fleeting content where images, videos, and messages vanish shortly after being viewed. Beyond its ephemeral nature, Snapchat offers features like Stories, Discover, augmented reality (AR) filters, and Snap Map. It has 800,000,000 (800 million) active users.
B3

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The average half-life duration for Snapchat posts is 0 minutes.A1 Exceptions apply. Content may disappear instantly or live up to 24 hours (even longer in certain cases) depending on the message type, user settings, and other details.

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on Snapchat for 2025 along with the previous two annual editions of this report:

  • 2025: 0 minutes (exceptions apply).A1
  • 2024: 0 minutes (exceptions apply).B4
  • 2023: 0 minutes (exceptions apply).B5

See the FAQs for more insights about Snapchat.

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TikTok

TikTok is a leading platform for ephemeral content, characterized by its fleeting nature where videos typically last only a short time before disappearing. The platform's emphasis on short clips aligns with the growing trend of instant decay in digital media, allowing creators to share spontaneous moments and real-time updates without the pressure of crafting polished, permanent content. TikTok has 1,582,000,000 (1.58 billion) active users.
B3

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The average half-life duration for TikTok posts is 0 minutes.A1 However, exceptions apply. Videos with unique, compelling content or celebrity involvement can go viral, significantly extending their visibility and engagement.

TikTok was added to this report in 2025. It did not appear in the prior two annual editions.

  • 2025: 0 minutes (exceptions apply).A1
  • 2024: TikTok did not appear in the 2024 report.B4
  • 2023: TikTok did not appear in the 2023 report.B5

See the FAQs for a disclaimer and more insights about TikTok.

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X

X is a microblogging and social networking service owned by X Corp., where users post and interact with messages known as “tweets” or “X posts.” The following from X encapsulates its vision, mission, and goals: "We're building the world's most trusted public town square—and we pride ourselves on our commitment to protecting free speech within the boundaries of the law. Beyond that, we aim to increase unregretted user minutes on our platform, and make it the best place on the internet for creators to share content and make money." B6 X has 611,000,000 (611 million) active users.
B3

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The average half-life duration for posts on X is 49 minutes.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on X for 2025 along with the previous two annual editions of this report:

  • 2025: 49 minutes.A1
  • 2024: 43 minutes.B4
  • 2023: 24 minutes.B5

See the FAQs for more insights about X.

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Facebook

Facebook is an online social media and social networking service owned by Meta Platforms. It has 3,065,000,000 (3.06 billion) active users.
B3

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The average half-life duration for Facebook posts is 81 minutes = 1.35 hours.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on Facebook for 2025 along with the previous two annual editions of this report:

  • 2025: 81 minutes = 1.35 hours.A1
  • 2024: 76 minutes = 1.27 hours.B4
  • 2023: 105 minutes = 1.75 hours.B5

See the FAQs for more insights about Facebook.

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Reddit

Reddit, sometimes called 'the front page of the internet,' is a dynamic social media platform where users engage in discussions across over 100,000 topic-specific communities called subreddits. Its innovative upvote and downvote system empowers users to curate content collaboratively, promoting high-quality posts and comments while minimizing the visibility of less relevant ones. Since its launch in 2005, Reddit has grown into a diverse ecosystem encompassing everything from breaking news and in-depth discussions to memes and niche hobbies. Its participatory culture and vast range of content make it a cornerstone of online social interaction and a go-to platform for discovering and connecting with communities of shared interests. Reddit is estimated to have over 1,000,000,000 (1.00 billion) active users.
B21

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The average half-life duration for Reddit posts is 155 minutes = 2.58 hours.A1

Reddit was added to this report in 2025. It did not appear in the prior two annual editions.

  • 2025: 155 minutes = 2.58 hours.A1
  • 2024: Reddit did not appear in the 2024 report.B4
  • 2023: Reddit did not appear in the 2023 report.B5

See the FAQs for more insights about Reddit.

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Instagram

Instagram is a photo and video-sharing social network owned by Meta Platforms. It enables users to upload media, which can be enhanced with filters, captions, and stickers, and organized using hashtags and location tags. Users can follow other accounts and engage by liking posts, sharing, and commenting to curate their feed. Instagram has 2,000,000,000 (2.00 billion) active users.
B3

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The average half-life duration for Instagram posts is 1,143 minutes = 19.04 hours.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on Instagram for 2025 along with the previous two annual editions of this report:

  • 2025: 1,143 minutes = 19.04 hours.A1
  • 2024: 1,185 minutes = 19.75 hours.B4
  • 2023: 1,200 minutes = 20.00 hours.B5

See the FAQs for more insights about Instagram.

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LinkedIn

LinkedIn is a business and employment-oriented online service. It's a wholly-owned subsidiary of Microsoft. It is estimated that LinkedIn has 770,970,000 (770.97 million) users.
B22 However, LinkedIn does not report how many of its users are monthly active users.

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The average half-life duration for LinkedIn posts is 1,426 = 23.77 hours.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on LinkedIn for 2025 along with the previous two annual editions of this report:

  • 2025: 1,426 minutes = 23.77 hours.A1
  • 2024: 1,458 minutes = 24.30 hours.B4
  • 2023: 1,440 minutes = 24.00 hours.B5

See the FAQs for more insights about LinkedIn.

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Podcasts

A podcast is a digital media file, available online for streaming or download. The term "podcast," coined in 2004, blends "iPod" and "broadcast." While audio podcasts dominate the medium, video podcasts, or vodcasts, have gained traction by integrating visual elements to boost engagement on platforms like YouTube. There are over 3,470,000 (3.47 million) podcasts.
B23

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The average half-life duration for posts on podcast platforms with engagement functionality is 9,625 minutes = 6.68 days.A1

Podcasts were added to this report in 2025. It did not appear in the prior two annual editions.

  • 2025: 9,625 minutes = 6.68 days.A1
  • 2024: Podcasts did not appear in the 2024 report.B4
  • 2023: Podcasts did not appear in the 2023 report.B5

See the FAQs for more insights about podcasts.

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YouTube

YouTube is an online video-sharing platform. It's owned by Google, and it's the second most visited website, after Google Search. YouTube has 2,504,000,000 (2.50 billion) active users.
B3

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The average half-life duration for YouTube posts is 13,929 minutes = 9.67 days.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on YouTube for 2025 along with the previous two annual editions of this report:

  • 2025: 13,929 minutes = 9.67 days.A1
  • 2024: 12,717 minutes = 8.83 days.B4
  • 2023: 12,672 minutes = 8.80 days.B5

See the FAQs for more insights about YouTube.

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Pinterest

Pinterest is a visual discovery and bookmarking platform that allows users to find, post, save, and organize ideas from the internet through images, videos, and links, presented as 'pins' on customizable boards. Operated by Pinterest, Inc., the platform serves as a hub for inspiration across categories such as fashion, home décor, recipes, and more, while also supporting content sharing and e-commerce integration. It has 498,000,000 (498 million) active users.
B3

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The average half-life duration for Pinterest posts is 169,789 minutes = 3.88 months.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on Pinterest for 2025 along with the previous two annual editions of this report:

  • 2025: 169,789 minutes = 3.88 months.A1
  • 2024: 164,518 minutes = 3.76 months.B4
  • 2023: 164,270 minutes = 3.75 months.B5

See the FAQs for more insights about Pinterest.

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Blogs

Blogs (a truncation of "weblogs") are discussion or informational websites consisting of discrete, often diary-style entries. Up until 2009, blogs were usually the work of individuals and each typically covered a single topic. In the 2010s, multi-author blogs (MABs) from media outlets and others emerged. In addition to featuring the writings of multiple authors, MABs frequently span a range of topics. It is estimated that there are over 600,000,000 (600 million) blogs.
B8,B24

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The average half-life duration for posts on blog platforms with engagement functionality is 1,037,340 minutes = 1.97 years.A1

Algorithms and other factors on platforms can change over time, potentially impacting the average half-life duration for posts. For comparison, here’s data on blogs for 2025 along with the previous two annual editions of this report:

  • 2025: 1,037,340 minutes = 1.97 years.A1
  • 2024: 1,022,997 minutes = 1.95 years.B4
  • 2023: 1,051,200 minutes = 2.00 years.B5

See the FAQs for more insights about blogs.

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Conclusion


Social media platforms—such as Snapchat, TikTok, X, Facebook, Reddit, Instagram, LinkedIn, podcasts, YouTube, Pinterest, and blogs—enable people to access, share, and interact with content while also connecting with family, friends, and others. The platforms also provide organizations with direct channels to reach and engage with their target audiences.

The relevance and engagement of social media posts have a limited lifespan. An advantageous objective metric is half-life. It’s the time it takes for a post to receive half of its total engagement (such as likes, shares, and comments). In 2018, Scott M. Graffius first published data on the lifespan (half-life) of social media posts. Algorithms and other factors on platforms change over time. For that reason, Graffius periodically updates his analysis. This report, which is based extensive study of over 5,000,000 social media posts and 225 podcasts aggregated from multiple sourcesA1, provides the update for 2025.

Social media analytics offer valuable insights that can support efforts to level up engagement and results.
B9,B10,B11,B12,B13,B14,B15 Data on the average half-life of posts can help inform strategic and tactical decisions such as the frequency and scheduling of posts.

Read on for:

  • Frequently Asked Questions (FAQs),
  • Coverage of Graffius’ Research,
  • Sources/References,
  • About Scott M. Graffius
  • How to Cite This Article,
  • and more.

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Frequently Asked Questions (FAQs)

FAQ 01. What is Social Media?

Social media refers to digital platforms and related technologies that enable users to create, share, and interact with content and connect with others in virtual communities. Leading dictionaries support that relatively broad characterization.

  • Cambridge Dictionary: "Websites and computer programs that allow people to communicate and share information, opinions, pictures, videos, etc. on the internet, especially social networking websites."B18
  • Britannica Dictionary: "Forms of electronic communication (such as Web sites) through which people create online communities to share information, ideas, personal messages, etc."B19
  • Dictionary.com: "Websites and other online means of communication that are used by large groups of people to share information and to develop social and professional contacts."B20

Summarized, the key characteristics of social media include:

  • User-generated content.
  • Multimedia sharing (such as text, images, audio, or videos).
  • Interactive engagement features (such as comments, likes, or shares).

FAQ 02. What platforms are included in this 2025 edition of the research?

This 2025 update covers Snapchat, TikTok, X, Facebook, Reddit, Instagram, LinkedIn, podcasts (audio and video formats with engagement functionality), YouTube, Pinterest, and blogs (with engagement functionality).

FAQ 03. Why exactly are posts on Snapchat a form of social media?

Further to FAQ items 1 and 2, posts on Snapchat are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of Snapchat:

  • User-generated content: Users create personal stories and snaps.
  • Multimedia sharing: Allows sharing of photos and short videos.
  • Interactive features: Users can reply to snaps, react with emojis, and send direct messages.

FAQ 04. Why exactly are posts on TikTok a form of social media?

Further to FAQ items 1 and 2, posts on TikTok are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of TikTok:

  • User-generated content: Users create and upload short videos.
  • Multimedia sharing: Primarily focused on video content.
  • Interactive features: Allows comments, likes, and shares on videos.

FAQ 05. Why exactly are posts on X a form of social media?

Further to FAQ items 1 and 2, posts on X are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of X:

  • User-generated content: Users post tweets and threads.
  • Multimedia sharing: Supports text, images, GIFs, and videos.
  • Interactive features: Enables retweets, likes, and replies.

FAQ 06. Why exactly are posts on Facebook a form of social media?

Further to FAQ items 1 and 2, posts on Facebook are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of Facebook:

  • User-generated content: Users create posts, stories, and events.
  • Multimedia sharing: Supports text, images, videos, and live streaming.
  • Interactive features: Offers likes, comments, shares, and reactions.

FAQ 07. Why exactly are posts on Reddit a form of social media?

Further to FAQ items 1 and 2, posts on Reddit are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of Reddit:

  • User-generated content: Users submit posts and create subreddits.
  • Multimedia sharing: Allows text posts, images, videos, and links.
  • Interactive features: Includes upvotes/downvotes, comments, and awards.

FAQ 08. Why exactly are posts on Instagram a form of social media?

Further to FAQ items 1 and 2, posts on Instagram are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of Instagram:

  • User-generated content: Users post photos, videos, and stories.
  • Multimedia sharing: Focuses on visual content (images and videos).
  • Interactive features: Enables likes, comments, and direct messaging.

FAQ 09. Why exactly are posts on LinkedIn a form of social media?

Further to FAQ items 1 and 2, posts on LinkedIn are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of LinkedIn:

  • User-generated content: Users create profiles and post professional content.
  • Multimedia sharing: Supports text posts, articles, images, and videos.
  • Interactive features: Allows connections, likes, comments, and endorsements.

FAQ 10. Why exactly are posts on podcast platforms a form of social media?

Further to FAQ items 1 and 2, posts on podcast platforms with engagement functionality are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of podcasts:

  • User-generated content: Creators produce and upload audio or video episodes.
  • Multimedia sharing: It can include both audio-only content or video formats.
  • Interactive features: Listeners/viewers can rate, review episodes, or otherwise comment on them.

FAQ 11. Why exactly are posts on YouTube a form of social media?

Further to FAQ items 1 and 2, posts on YouTube are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of YouTube:

  • User-generated content: Users create and upload videos.
  • Multimedia sharing: Primarily video-based platform.
  • Interactive features: Allows likes, comments, subscriptions, and sharing.

FAQ 12. Why exactly are posts on Pinterest a form of social media?

Further to FAQ items 1 and 2, posts on Pinterest are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of Pinterest:

  • User-generated content: Users create boards and pin content.
  • Multimedia sharing: Focuses on image and video sharing.
  • Interactive features: Enables re-pins, likes, and comments.

FAQ 13. Why exactly are posts on blog platforms a form of social media?

Further to FAQ items 1 and 2, posts on blog platforms with engagement functionality are aligned with the core principles of social media by facilitating user-generated content, multimedia sharing, and interactive engagement. Here are the related definitive characteristics of blogs:

  • User-generated content: Authors create and publish blog posts.
  • Multimedia sharing: It can include text, images, videos, and audio.
  • Interactive features: Readers can comment on posts or share them.

FAQ 14. What is the half-life of social media posts?

The half-life is the time it takes for a post to receive half of its total engagement, such as likes, shares, and comments. It’s an advantageous objective metric for assessing content.

FAQ 15. Why is half-life important in social media strategy?

Half-life provides an objective metric to inform strategic and tactical decisions, such as the frequency and scheduling of posts.

FAQ 16. What factors can impact the half-life of social media?

Posts can be influenced by multiple elements. Here are ten:

  • Content Relevance: Posts that resonate with audience interests and needs will likely have a longer half-life.
  • Timing of Post: The timing of your post can significantly affect its half-life. Posting at times when your audience is most active and likely to engage can extend the lifespan of your post.
  • Engagement Level: Posts with higher initial engagement will likely remain relevant and visible longer.
  • Quality of Visuals: Posts with high-quality visuals, such as images, videos, or infographics, tend to capture more attention and have a longer lifespan on social media.
  • Use of Hashtags: Strategic use of hashtags can increase the discoverability of your post and extend its reach, thus impacting its half-life.
  • Platform Algorithm: Each social media platform has its own algorithm that determines the visibility and reach of posts. Understanding and optimizing for these algorithms can affect the half-life of your posts.
  • Audience Engagement: The level of engagement from your audience, including likes, comments, shares, and click-through rates, can influence the half-life of your post. Higher engagement indicates higher relevance and longevity.
  • Post Frequency: The frequency at which you post content can impact the half-life of individual posts. Spacing posts out can allow each one to receive more attention over time.
  • Content Format: Different content formats, such as text-only posts, images, videos, and interactive content, may have varying half-lives based on their appeal and engagement potential.
  • External Events and Trends: External events, holidays, trends, and news topics can affect the relevance and visibility of your posts. Leveraging timely content can extend the half-life of your posts by tapping into current conversations and interests.

FAQ 17. What data sources were used for the 2025 update?

The analysis drew from over 5,000,000 social media posts and 225 podcasts. Data sources included APIs, proprietary commercial datasets, academic and research consortia databases, publicly shared datasets, governmental and non-governmental organizational data repositories, and more.

FAQ 18. What dates does the 2025 update cover?
The update includes data from 1 January 2024 through 31 December 2024 and retrospective data from antecedent blogging platforms.

FAQ 19. Who is represented in the dataset used for the research?
The dataset represents a diverse range of entities, including individuals (from small accounts to influencers), businesses (small to large), professional associations, educational institutions, and more. The representation reflects the distribution in the digital ecosystem.

FAQ 20. What is the significance of the dataset size and diversity?
With data aggregated from over 5,000,000 posts and diverse sources, the comprehensive and multidimensional approach ensures robust and representative sampling, yielding broad and deep analytical insights.

FAQ 21. How does ephemeral content impact the average half-life of posts on Snapchat? Are there any changes?

The consistency in Snapchat's average half-life of "0 minutes (exceptions apply)" from the January 2024 report to the January 2025 report reflects the platform's core feature of ephemeral content. Snapchat's zero-minute average half-life aligns with its design for instant, temporary communication. Messages and content typically disappear immediately after viewing, though exceptions (such as viral posts) apply.

FAQ 22. How does ephemeral content impact the average half-life of posts on TikTok?

The inclusion of TikTok in the January 2025 report with a half-life of "0 minutes (exceptions apply)" aligns with the platform's focus on ephemeral, short-form content. Several factors contribute to TikTok's zero-minute average half-life:

  • Algorithm-driven content delivery: TikTok's "For You" page constantly refreshes with
  • new content, promoting rapid consumption.
  • Short video format: TikTok videos are typically brief, encouraging users to quickly
  • move on to the next piece of content.
  • Ephemeral features: TikTok Stories (like Instagram Stories) disappear after 24 hours, reinforcing the platform's emphasis on fleeting content.

FAQ 23. What factors impact engagement and the average half-life of posts on X? Are there any changes?

The increase in X's average half-life from 43 minutes (2024 report) to 49 minutes (2025 report) represents a significant change in user engagement patterns. Multiple elements could be contributing to this shift. Select potential factors include:

  • Algorithm refinements: X may have adjusted its algorithm to promote certain content.
  • Content quality improvements: The platform's focus on attracting small-to-medium businesses as advertisers might have led to higher-quality, more engaging content that resonates with users for longer periods.
  • New features: X introduced new features and made changes to existing ones, which could impact how users interact with content.
  • Political events: The platform's increased activity during key events, such as the U.S. elections, may have contributed to longer-lasting engagement with posts.

FAQ 24. What factors impact engagement and the average half-life of posts on Facebook? Are there any changes?

The increase in Facebook's post half-life from 76 minutes (2024 report) to 81 minutes (2025 report) represents a modest change in user engagement patterns. Multiple elements could be contributing to this shift. Select potential factors include:

  • Algorithm refinements: Facebook may have adjusted its algorithm.
  • New features: Facebook has been introducing new features and changing existing ones.
  • Balanced content mix: The algorithm is designed to show users a variety of post types, ensuring they don't see multiple posts of the same type in a row. That could contribute to longer engagement periods.

FAQ 25. What factors impact engagement and the average half-life of posts on Reddit?

The inclusion of Reddit in the January 2025 report with an average half-life of 155 minutes (2.58 hours) is a significant development. Content on Reddit maintains engagement for a considerable period compared to some other social media platforms. Several factors likely contribute to Reddit's relatively extended half-life:

  • Content depth: Reddit's focus on in-depth discussions and longer-form content naturally leads to extended engagement periods.
  • Community-driven structure: The platform's subreddit system allows users to engage with niche communities, fostering longer-lasting interactions.
  • User behavior: Redditors may spend significant time exploring threads and participating in discussions, contributing to longer content lifespans.
  • Algorithm design: Reddit's algorithm may prioritize relevant content over recency, allowing posts to maintain visibility for longer periods.
  • Diverse content types: Reddit supports various content formats, including text posts, links, images, and videos, catering to different user preferences and engagement patterns.
  • User demographics: Reddit's user base, which includes a high proportion of tech-savvy and engaged users, may contribute to longer content lifespans.

This report conveys the average half-life for posts on the Reddit platform. Half-life may vary across different subreddits and content types. Factors such as the subreddit's size, topic, and activity level can greatly influence a post's half-life.

FAQ 26. What factors impact engagement and the average half-life of posts on Instagram? Are there any changes?

The slight decrease in Instagram's post half-life from 19.75 hours (2024 report) to 19.04 hours (2025 report) represents a minor shift in user engagement patterns. Several factors could be contributing to this change:

  • Increased content volume: With Instagram's large user base, more content may be competing for attention, leading to faster content turnover.
  • Algorithm adjustments: Instagram might have refined its algorithm to prioritize more recent content, potentially reducing the visibility of older posts.
  • Shift towards video content: The platform's increasing focus on Reels and short-form video content could be impacting the longevity of traditional posts.
  • User behavior changes: Users might spend less time on individual posts and more time scrolling through their feeds or exploring new content formats.
  • Rise of ephemeral content: The popularity of Stories and other temporary content types could be influencing overall engagement patterns on the platform.

Despite this slight decrease, Instagram maintains a relatively long half-life compared to some other social media platforms. This suggests that content on Instagram continues to have a significant window of opportunity for engagement.

FAQ 27. What factors impact engagement and the average half-life of posts on LinkedIn? Are there any changes?

The slight decrease in LinkedIn's post half-life from 24.30 hours (2024 report) to 23.77 hours (2025 report) represents a small shift in user engagement patterns. Select potential factors include:

  • Increased content volume: LinkedIn has been growing steadily. This growth may have led to more content being shared, potentially reducing the lifespan of individual posts.
  • Algorithm refinements: LinkedIn might have adjusted its algorithm to prioritize more recent or trending content, slightly reducing the visibility of older posts.
  • User behavior changes: Professionals might adopt more frequent, shorter engagement sessions, leading to quicker content turnover.
  • Shift in content types: The platform's increasing focus on video content and live events could be impacting the engagement patterns of traditional posts.
  • Mobile usage: With more users accessing LinkedIn via mobile devices, browsing habits may have shifted towards shorter, more frequent interactions.

Despite this slight decrease, LinkedIn maintains a relatively long half-life. This reflects the platform's nature as a professional network where content tends to have a longer relevance.

FAQ 28. What factors impact engagement and the average half-life of posts on podcast platforms?

The inclusion of podcasts (those on platforms with engagement functionality) in the January 2025 report with a half-life of 6.68 days is a significant development in understanding podcast engagement. This relatively long half-life suggests that podcast content maintains engagement for an extended period compared to many other forms of digital media. Several factors likely contribute to podcasts' extended half-life:

  • Content depth: Podcasts often feature in-depth discussions and longer-form content,
  • leading to extended engagement periods.
  • On-demand nature: Listeners/viewers can generally consume podcast content at their convenience, allowing for engagement over a longer timeframe.
  • Niche topics: Many podcasts cater to specific interests, fostering dedicated listener/viewer bases that engage with content more thoroughly.

This report conveys the average half-life for posts on podcast platforms with engagement functionality. Half-life may vary across different podcast genres, episode lengths, and audience demographics.

FAQ 29. What factors impact engagement and the average half-life of posts on YouTube? Are there any changes?

The increase in YouTube's post half-life from 8.83 days (2024 report) to 9.67 days (2025 report) represents a significant change in user engagement patterns. Several factors could be contributing to this shift:

  • Algorithm refinements: YouTube may have adjusted its recommendation algorithm to promote a wider variety of content, increasing the visibility of videos over a longer time frame.
  • Content quality improvements: There might be an emphasis on higher-quality, more engaging content that resonates with users for longer periods.
  • Shift in content types: The introduction of YouTube Shorts and its growing popularity could be influencing overall engagement patterns on the platform.
  • Improved search and discovery: As the second-largest search engine, YouTube's enhanced search capabilities may be helping users find relevant content more easily.

This report conveys the average half-life for posts on the YouTube platform. Half-life can vary across different types of content, channels, and topics. Factors such as video length, subject matter, and target audience can greatly influence a video's half-life on the platform.

FAQ 30. What factors impact engagement and the average half-life of posts on Pinterest? Are there any changes?

The increase in Pinterest's post half-life from 3.76 months (2024 report) to 3.88 months (2025 report) represents a modest but positive change in user engagement patterns. Several factors could be contributing to this shift:

  • Algorithm refinements: Pinterest may have improved its recommendation algorithm, increasing the visibility of relevant pins over a longer timeframe.
  • User behavior changes: With Pinterest's growing user base, particularly among Gen Z, there might be more users exploring content over extended periods.
  • Content quality improvements: The platform's focus on personalization and AI-driven recommendations could lead to more engaging, relevant content.
  • Mobile app optimization: Improvements in the mobile experience may be contributing to longer engagement periods.
  • Diverse use cases: Pinterest's expansion into emerging categories like men's fashion and auto, alongside its core areas, could be broadening content appeal and extending engagement.

This extended half-life aligns with Pinterest's unique position as a platform for long-term inspiration and planning. It reinforces Pinterest's value for marketers and content creators, offering an extended window for engagement compared to other social media platforms.

FAQ 31. What factors impact engagement and the average half-life of posts on blogs? Are there any changes?

The slight increase in blog post half-life from 1.95 years (2024 report) to 1.97 years (2025 report) represents a small but noteworthy change in long-term content engagement. This 1% increase suggests that blog posts on platforms with engagement functionality are maintaining user attention and interaction for a marginally longer period. Select potential factors include:

  • Content quality focus: The extended half-life may reflect an increased emphasis on creating high-quality, evergreen content that remains relevant over time.
  • SEO improvements: Ongoing refinements in search engine algorithms and SEO practices could contribute to better long-term visibility of blog content.
  • Shift to long-form content: With many platforms favoring short-form content, blogs remain a bastion for in-depth, comprehensive articles, which may contribute to sustained engagement.
  • Improved user experience: Enhanced blog designs, faster loading times, and mobile optimization could encourage longer and repeated engagement with content.
  • Integration with other platforms: Effective cross-promotion of blog content on social media and other channels may drive sustained traffic and engagement.

This extended half-life reinforces the value of blogs for content marketing strategies, especially for businesses and individuals looking to establish thought leadership and provide in-depth information to their audience.

While the increase is minimal, it underscores the enduring nature of blog content in an increasingly fast-paced digital landscape. Blogs continue to offer a unique platform for deep engagement and long-term content value, setting them apart from more ephemeral forms of online content.

FAQ 32. Can some posts have a half-life shorter or longer than the average half-life data published in this report?

Findings from this ‘Lifespan (Half-Life) of Social Media Posts: Update for 2025’ research reports the average values derived from an extensive analysis of over 5,000,000 social media posts and 225 podcasts, aggregated from multiple sources including diverse entities, represented proportionately to reflect the distribution in the digital ecosystem. This comprehensive, multidimensional approach yields a robust and representative sampling of posts, providing a broad and deep scope of analysis to determine the average half-life durations.

However, individual posts may vary from the average. Additionally, others’ reports often rely on anecdotal evidence, limited datasets, or otherwise non-robust methodology. Those constraints can result in different findings.

FAQ 33. Which metric is better, views or engagement?

When evaluating the importance and value of views versus engagement on social media platforms, engagement metrics generally hold more value for several reasons. These include:

  • Quality Over Quantity: Engagement metrics—such as likes, comments, and shares—indicate a higher level of interaction with content. A high engagement rate suggests that the audience isn't just passively consuming content but is actively involved, which can lead to stronger relationships with followers. This interaction can foster community, loyalty, and advocacy.
  • Algorithmic Favor: Social media algorithms are designed to promote content that generates engagement. If posts receive a lot of likes, comments, and shares, the algorithm tends to favor the content by increasing its visibility. This can lead to a higher reach, which might not be directly proportional to the initial number of views.
  • Monetization and Influence: For creators and marketers, platforms often reward engagement more than views in their monetization models. Engagement indicates real user interaction, which is more likely to translate into website visits, product sales, or ad revenue compared to passive views.
  • Brand Loyalty and Advocacy: Engagement, especially comments and shares, can lead to user-generated content or discussions, which are invaluable for brand loyalty and advocacy. When followers share content, they're endorsing the respective brand or message to their network, potentially reaching a broader audience with a personal recommendation.
  • Feedback and Improvement: Comments and other forms of engagement provide direct feedback. This interaction allows content creators to understand what resonates with their audience, helping refine strategies or content for better performance.
  • Virality and Reach: Content that engages tends to have a higher chance of going viral.

FAQ 34. What are algorithms and how do they impact the user experience on social media platforms?

See our
article.B16

FAQ 35. What is the typical engagement distribution pattern for social media posts?

See our
article.B17

FAQ 36. Is there a disclaimer on TikTok?

Yes. As of the publication date of this research, TikTok remains a prominent social media platform. However, it faces ongoing discussions regarding regulatory actions, including a possible ban in the U.S. in 2025. The future of the platform is uncertain. This research includes TikTok to provide a comprehensive overview of current social media dynamics. Readers are encouraged to consider the context of this inclusion and to stay informed about any changes that may affect TikTok's availability and usage in the U.S. market.

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Coverage of Scott M. Graffius' 'Lifespan (Half-Life) of Social Media Posts' Research

Scientists, researchers, journalists, academics, YouTubers, podcasters, SEO experts, analysts, businesses, and others have featured earlier editions of Scott M. Graffius' 'Lifespan (Half-Life) of Social Media Posts' research. Here are some examples:

  • Bensley, Robert J., & Brookins-Fisher, Jodi (2023, December 14). Community and Public Health Education Methods: A Practical Guide—Fifth Edition. Burlington, MA: Jones & Bartlett Learning. [The authors cover Graffius’ work in Chapter 10 (Using Social Media) and list Graffius’ work as reference number 84 on page 256. A link to the publication at Google Books is here: https://bit.ly/cphem-5.]
  • Berkessel, Juergen (2021, October 27). How Evergreen Posting on Social Media for Podcasters Creates Growth. Season 1, Episode 9 of the Podcasting Strategy Show. Available at: https://polymash.com/evergreen-posting. [The podcast references Graffius’ research. Show notes include Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual as well as a hyperlink to Graffius’ full report.]
  • BlivSetOnline (2024, November 15). Forstå vigtigheden af halveringstid på sociale medier. Available at: https://blivset.online/forstaa-vigtigheden-af-halveringstid-paa-sociale-medier.
  • Buffer (2024, February 7). 9 Ways to Grow Your Following on X/Twitter. Available at: https://buffer.com/resources/get-more-followers-on-twitter-x/. [It has a hyperlink to Graffius’ research.]
  • Burton, Taylor (2022, November 2). Social Media Marketing: Leveraging LinkedIn. Pennsylvania Bar Institute. Available at: https://go.pbi.org/blog/social-media-marketing-leveraging-linkedin. [In the article, “LinkedIn posts are shown to have a longer lifespan” is hyperlinked to Graffius’ research.]
  • Center for Direct Marketing (2024, March 25). Best Marketing Podcasts, Lifespan of Social Media and Blog Posts. Available at: https://dmcenter.com/march-2024/. [The article references, and has a link to, Graffius’ research.]
  • Center for Direct Marketing (2022, September 27). What Is the Average Lifespan of a Blog or Social Media Post? Available at: https://dmcenter.com/lifespan-of-a-post. [The article includes data from Graffius and a hyperlink to his research.]
  • Chaturvedi, Saurabh (2024, September 27). How Often to Post on Social Media. Available at: https://recurpost.com/blog/how-often-to-post-on-social-media/.
  • Chowdhary, Tanish (2023, March 21). 13 Best Twitter Thread Tools to Go Viral in 2023. Geekflare. Available at: https://geekflare.com/best-twitter-thread-tools. [The article includes Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual and a hyperlink to Graffius’ research.]
  • Confederation of European Waste-to-Energy Plants (CEWEP) (2023, June 15). The Power of Social Media and How to Use It. 10th CEWEP Waste-to-Energy Congress, 14th - 16th June 2023, Berlin. Available at: https://www.cewep.eu/congress2023presentations/ and https://www.cewep.eu/wp-content/uploads/2023/06/4.1-Monika-Michalska.pdf. [CEWEP Congress presentation slide 9 featured Graffius’ visual, representing a summary of his research findings.]
  • Degraux, Xavier (2022, November 5). Quelle est la Durée d’un Post sur Twitter, Instagram, LinkedIn. Available at: https://www.xavierdegraux.be/quelle-est-la-duree-dun-post-sur-twitter-instagram-linkedin. [In his article, Xavier Degraux — a social networks and content marketing consultant based in Belgium — discussed Graffius' work and provided a hyperlink to the research. Here's the title in English: How Long is a Post on Twitter, Instagram, LinkedIn.]
  • Encompass Online Marketing (2023, March 15). How Often Should You Publish New Content? Available at: https://encompassonline.ca/blog/how-often-should-you-publish-new-content. [Among other points, the article references the lifespan of tweets and has a hyperlink to Graffius’ research.]
  • Fallah, Georges (2023, December 18). The Best Times to Post on Social Media. Available at: https://www.vbout.com/blog/the-best-times-to-post-on-social-media. [The article has hyperlinks to Graffius’ research.]
  • Gebauer, Susanna (2022, October 25). Twitter Scheduling: How to Schedule Tweets for More Impact. Available at: https://susannagebauer.com/blog/twitter-scheduling/. [The article includes a link to Graffius' research.]
  • Geyser, Werner (2023, September 20). 34 Mind-blowing Pinterest Stats for 2023. Influencer Marketing Hub. Available at: https://influencermarketinghub.com/pinterest-stats. [The article references the durations of “three months” and provides a hyperlink to Graffius’ research.]
  • GoDaddy (2023, February 20). How to Do Social Media: A Guide for Small Businesses and Entrepreneurs. Available at: https://www.godaddy.com/resources/skills/how-to-do-social-media. [In discussing the lifespan of tweets, the article provides a hyperlink to Graffius’ research.]
  • Gotch, Nathan (2023, December 4). How to Start an SEO Business (2024 Update). Available at: https://www.gotchseo.com/start-seo-company/. [The article includes Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual and a hyperlink to Graffius’ research.]
  • Hawes, C. W. (2023, January 24). Social Media Half-Life. Available at: https://www.cwhawes.com/social-media-half-life. [The article identifies Graffius’ research and has a hyperlink to it.]
  • John, Vanessa (2024, September 5). Website vs. Social Media - Do You Still Need a Site in 2024? Madgicx. Available at: https://madgicx.com/blog/website-and-social-media.
  • Karr, Douglas (2024, February 18). The Half-Life of Social Media Posts in 2024: Navigating Lifespan for Strategic Impact. Available at: https://martech.zone/half-life-of-a-social-media-post/.
  • Lin, Yunduan, & Wang, Mengxin, & Zhang, Heng, & Zhang, Renyu, & Shen, Zuo-Jun Max (2021, June 9; revised 2023, June 28). Content Promotion for Online Content Platforms with the Diffusion Effect. SSRN. Available at: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3863104 and https://dx.doi.org/10.2139/ssrn.3863104. [The scientific paper mentions Graffius’ work, and it delineates his research in the References section.]
  • Little, Trena (2024, April 1). Create a Content Calendar That's Simple and East to Implement. Video. Available at: https://www.youtube.com/watch?v=JI1muSuSVmA.
  • McErlain-Naylor, Stuart (2022, March 24). Social Media for Academia - All You Need to Know [Video]. Available at: https://www.youtube.com/watch?v=Ka88MxZbU8o. [At timestamp 13:59 in the video, Dr. Stuart McErlain-Naylor displays a visual which summarizes the 2022 edition of Graffius’ research.]
  • MeetEdgar (2023, April 2). Everything You Need to Know About Repeating Social Media Content. Available at: https://meetedgar.com/blog/repeating-social-media-content. [This article from social media management tool company MeetEdgar discusses the lifespan of posts and it has a hyperlink to Graffius’ research.]
  • Memom, Alafiya (2023, June 14). Master the Art of Using Pinterest for Blogging in 2023. ContentStudio. Available at: https://blog.contentstudio.io/pinterest-for-blogging. [The article rounds up the half-life of Pinterest pins as “4 months” and it includes a hyperlink to Graffius’ research.]
  • Metricool (2023, October 31). YouTube Marketing in 2023. Available at: https://metricool.com/youtube-marketing. [The article includes “According to Scott Graffius’s data ...” and a hyperlink to Graffius’ research.]
  • Midvalley Coach / Evercoach (2023, March 10). Proven Strategies To Enroll Coaching Clients [A Detailed Guide]. Available at: https://www.evercoach.com/coaching-guides/enroll-coaching-clients/. [Where the article addresses the life span of social media, “24 minutes (Twitter) to 24 hours (LinkedIn)” links to Graffius’ research.]
  • Patel, Neil (2023, May 23). 18 Powerful Twitter Marketing Tips [That Actually Work]. Neil Patel. Available at: https://neilpatel.com/blog/twitter-marketing-tips. [In the article, “The average lifespan of one tweet” has a hyperlink to Graffius’ research.]
  • Pinterest Inc. [See: Graffius, Scott M. (2024, October 10). Pinterest Inc. References Scott M. Graffius’ Research. Available at: https://scottgraffius.com/blog/files/pinterest_inc_business_blog_features_graffius.html. DOI: 10.13140/RG.2.2.31296.55041.]
  • Pinterest Inc. – Japan [See: Graffius, Scott M. (2024, December 19). Pinterest Japan Uses Graffius’ Research on Temporal Dynamics on Social Media Platforms. Available at: https://scottgraffius.com/blog/files/pinterest-japan-uses-research-by-graffius.html. DOI: 10.13140/RG.2.2.35455.93606.]
  • Pitzalis, Josh (2022, November 21). Finding Social Media Calendar Ideas for Twitter. Chirr App. Available at: https://getchirrapp.com/how-to/find. [The article references the half-life of a tweet and has a hyperlink to Graffius’ research.]
  • Pugalia, Akash, & Lalani, Farah (2023, September 29). Digital Safety: How a Multi-Faceted Approach Can Help Tackle Real-World Harm. World Economic Forum. Available at: https://www.weforum.org/agenda/2023/09/digital-safety-multi-faceted-approach-tackle-real-world-harm. [The Proceedings of the National Academy of Sciences (PNAS) included data by Graffius on the half-life of social media. The World Economic Forum covered that PNAS study in their article.]
  • Rainey, Clint (2023, August 15). Social Media’s Toxic Impact Can Last Up to 8 Days. This Behavioral Scientist’s Solution Might Surprise You. Available at: https://www.fastcompany.com/90939081/social-media-toxic-impact-content-moderation-solution-behavior-science. [The Proceedings of the National Academy of Sciences (PNAS) included Graffius’ research data on the half-life of social media. Fast Company covered that PNAS publication — and summarized Graffius’ data from it — in their article.]
  • Rynek Pro (2023, June 26). Długość Życia Postów (Half-Life) w Mediach Społecznościowych w 2023 Roku. Available at: https://rynek.pro/half-life-dlugosc-zycia-postow/#pll_switcher. [Rynek Pro, a Poland-based advertising agency, featured Graffius’ research in their article. Here’s the title in English: Life Expectancy of Posts (Half-Life) in Social Media in 2023.]
  • Sallaway Paul (2024, June 1). Using Social Media The Right Way! Available at: https://mivision.com.au/2024/06/using-social-media-the-right-way/.
  • Schaffer, Neal (2024, September 17). Maximizing LinkedIn for Business Growth: A Practical Guide to Building Your Brand and Driving Results. Irvine, California. PDCA Social.
  • Schneider, Philipp J., & Rizoiu, Marian-Andrei (2023, August 22). The Effectiveness of Moderating Harmful Online Content. Proceedings of the National Academy of Sciences of the United States of America, 120 (34): e2307360120. Available at: https://www.pnas.org/doi/abs/10.1073/pnas.2307360120. DOI: 10.1073/pnas.2307360120. [The scientific paper references Graffius’ “Lifespan (Half-Life) of Social Media Posts” research and uses his data.]
  • Small Business Development Center (2024, September 30). 10 Marketing Strategies to Grow Your Small Business [Video]. YouTube. Available at: https://www.youtube.com/watch?v=WelVAmXuxPU&t=1181s.
  • Social Selling CRM (2024). Demi-vie de Vos Publications: Stratégies d’Optimisation 2024.’ (In English: Half-life of Your Publications: 2024 Optimization Strategies). Available at: https://www.socialsellingcrm.com/demi-vie-de-vos-publications-strategies-doptimisation-2024/.
  • Statler, Jacob (2024, September 12). How to Schedule Social Media Posts: Best Tools and Tips. Post Planner. Available at: https://www.postplanner.com/blog/how-to-schedule-social-media-posts/. ["The lifespan of a social media post" — in green text, located towards the end of the article — links to Graffius’ research.]
  • Strozyk, Kaylee (2023, November 3). 11 Tips on How to Use Pinterest for Real Estate. Fit Small Business. Available at: https://fitsmallbusiness.com/how-to-use-pinterest-for-real-estate-agents. [The article references that the half-life of Pinterest pins is “about 3.75 months.” Selecting the respective hyperlink brings up Graffius’ research.]
  • Thailand TV News (2022, August 16). Half-Life of Each Social Media Post. Available at: https://thailandtv.news/half-life-of-each-social-media-post-thumbsup. [The article incorporates data from Graffius’ work, and it has a hyperlink to his research.]
  • The Tech Reps (2023, January 23). SEO or Social Media Marketing, Which is Better for Sales? [video]. Available at: https://www.youtube.com/watch?v=aVmQdHDXCrw. [The Tech Reps used Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual as the background image in their video.]
  • Two Rivers Marketing (2020, December 9). 8 Social Media Channels and Tactics to Consider Adding to Your Marketing Mix. Available at: https://www.tworiversmarketing.com/blog/8-social-media-channels-and-tactics-to-consider-adding-to-your-marketing-mix. [The article references the lifespan of posts and has a hyperlink to Graffius’ research.]
  • Walters, Christy (2023, May 4). How To Curate Content for LinkedIn: Handpick Your Next Post. CopyPress. Available at: https://www.copypress.com/kb/social-media-promotion/curate-content-for-linkedin. [The article discusses the lifespan of a LinkedIn post and has a hyperlink to Graffius’ research.]
  • What What SEO (2024, September 5). 5 bonnes raisons de créer un compte Pinterest si tu es entrepreneuse. (In English: 5 good reasons to create a Pinterest account if you are an entrepreneur.) Available at: https://whatwhatseo.fr/creer-compte-pinterest-entreprise-avantages/. [The article incorporates Graffius’ research; to see the details, select 'Sources' located towards the end of the article.]
  • And many more.

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References/Sources


Section 'A' pertains to the rigorous methodology employed in this study.

  • A1. 'Lifespan (Half-Life) of Social Media Posts: Update for 2025' by Scott M. Graffius covers Snapchat, TikTok, X, Facebook, Reddit, Instagram, LinkedIn, podcasts (audio and video formats with engagement functionality), YouTube, Pinterest, and blogs (with engagement functionality). Findings were derived from an extensive analysis of over 5,000,000 social media posts and 225 podcasts, aggregated from multiple sources, including APIs, proprietary commercial datasets, academic and research consortia databases, publicly shared datasets, governmental and non-governmental organizational data repositories, and more. The collective dataset includes data from 1 January 2024 through 31 December 2024 (with retrospective data from antecedent blogging platforms) on diverse entities, including individuals (from those with a relatively small number of followers/subscribers to influencers), businesses (from small to large), professional associations, educational institutions, and others. Entities are represented proportionately, reflecting the distribution in the digital ecosystem. This comprehensive, multidimensional approach yields a robust and representative sampling of posts, providing a broad and deep scope of analysis.

Section 'B' pertains to additional sources of information.

  • B1. Statista (2024, May 17). Number of Global Social Network Users 2017-2028. Available at: https://www.statista.com/statistics/278414/number-of-worldwide-social-network-users/.
  • B2. Trivette, Hannah (2022, October 14). A Guide to Social Media Algorithms and SEO. Forbes.
  • B3. Statista (2024, July 10). Most Popular Social Networks Worldwide as of April 2024, by Number of Monthly Active Users. Available at: https://www.statista.com/statistics/272014/global-social-networks-ranked-by-number-of-users/.
  • B4. Graffius, Scott M. (2024, January 1). Lifespan (Half-Life) of Social Media Posts: Update for 2024. Available at: https://scottgraffius.com/blog/files/social-24.html. DOI: 10.13140/RG.2.2.21043.60965.
  • B5. Graffius, Scott M. (2023, January 1). Lifespan (Half-Life) of Social Media Posts: Update for 2023. Available at: https://scottgraffius.com/blog/files/social-2023.html. DOI: 10.13140/RG.2.2.19783.98722.
  • B6. X. Available at: https://careers.x.com. Accessed on 2 January 2025.
  • B7. Macready, Hannah (2023, February 22). 47 LinkedIn Statistics You Need to Know in 2023. Hootsuite.
  • B8. Ong, Si Quan (2023, January 27). 59 Blogging Statistics for 2023.
  • B9. Colicev, Anatoli, & Malshe, Ashwin, & Pauwels, Koen, & O'Connor, Peter (2018). Improving Consumer Mindset Metrics and Shareholder Value Through Social Media: The Different Roles of Owned and Earned Media. Journal of Marketing, 82 (1): 37-56.
  • B10. Collier, Azure (2017, April 28). How to Create a Social Media Posting Schedule. Constant Contact.
  • B11. IBM (n.d.). What is Social Media Analytics. Available at: https://www.ibm.com/topics/social-media-analytics.
  • B12. Kanuri, V. K., & Chen, Y., & Sridhar, S. (2018). Scheduling Content on Social Media: Theory, Evidence, and Application. Journal of Marketing, 82(6): 89-108.
  • B13. Liadeli, G., & Sotgiu, F., & Verlegh, P. W. J. (2023). A Meta-Analysis of the Effects of Brands' Owned Social Media on Social Media Engagement and Sales. Journal of Marketing, 87 (3): 406-427.
  • B14. Perreault, Marie-Catherine, & Mosconi, Elaine (2018). Social Media Engagement: Content Strategy and Metrics Research Opportunities. Proceedings of the 51st Hawaii International Conference on System Sciences: 3568-3577.
  • B15. Trunfio, Mariapina, & Rossi, Simona (2021). Conceptualising and Measuring Social Media Engagement: A Systematic Literature Review. Italian Journal of Marketing, 2021 (3):267-292.
  • B16. Graffius, Scott M. (2024, September 26). How Algorithms Shape the User Experience on Social Media Platforms. Available at: https://scottgraffius.com/blog/files/algorithms-and-the-user-experience.html. DOI: 10.13140/RG.2.2.29149.01767.
  • B17. Graffius, Scott M. (2024, September 30). Supplement to Graffius' 'Lifespan (Half-Life) of Social Media Posts' Research: Typical Engagement Distribution Pattern for Social Media Posts. Available at: https://scottgraffius.com/blog/files/distribution-pattern-for-social-media-posts.html. DOI: 10.13140/RG.2.2.15820.22402.
  • B18. Cambridge Dictionary. Definition of social media at: https://dictionary.cambridge.org/us/dictionary/english/social-media.
  • B19. Britannica Dictionary. Definition of social media at: https://www.britannica.com/dictionary/social-media.
  • B20. Dictionary.com. Definition of social media at: https://www.dictionary.com/browse/social-media.
  • B21. Statista (2024, February 27). Number of Monthly Active Reddit Users Worldwide from 2018 to 2026. Available at: https://www.statista.com/forecasts/1309791/reddit-mau-worldwide.
  • B22. Statista (2024, May 22). Number of LinkedIn Users Worldwide from 2019 to 2028. Available at: https://www.statista.com/forecasts/1147197/linkedin-users-in-the-world.
  • B23. Listen Notes (n.d.). Podcast Stats: How Many Podcasts Are There? Available at: https://www.listennotes.com/podcast-stats/. Accessed on 2 January 2025.
  • B24. Hostinger (2024, July 31). Essential Blogging Statistics: Trends, Tips, and Insights 2024. Available at: https://www.hostinger.com/tutorials/blogging-statistics.
  • B25. Musk, Elon (2024, February 28). A change is coming to our recommendation algorithm that will ensure that all your followers see your pinned posts. This only applies to one pinned post every ~48 hours to prevent gaming of the system. Post by @elonmusk on X at https://x.com/elonmusk/status/1762987619409879149. Accessed on 2 January 2025.
  • B26. Instagram (2024, April 30). Today we’re announcing four changes to how we rank content to give all creators a more equal chance of breaking through to new audiences. Post by Instagram on Instagram at https://www.instagram.com/creators/p/C6YxvSXgFxp. Accessed on 2 January 2025.

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About Scott M. Graffius

Scott M. Graffius is a high impact and globally recognized AI, advanced technology, agile, and project management researcher, thought leader, author, and public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.
Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:
  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • BMC Software,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Coburg University of Applied Sciences and Arts Germany,
  • Computer Weekly,
  • Constructor University Germany,
  • Data Governance Success,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • GoDaddy,
  • Harvard Medical School,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Innovation Project Management,
  • Johns Hopkins University,
  • Journal of Neurosurgery,
  • Lam Research (Semiconductors),
  • Leadership Worthy,
  • Life Sciences Trainers and Educators Network,
  • London South Bank University,
  • Microsoft,
  • NASSCOM,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • SANS Institute,
  • SBG Neumark Germany,
  • Singapore Institute of Technology,
  • Torrens University Australia,
  • TBS Switzerland,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • US Department of Energy,
  • US National Park Service,
  • US Tennis Association,
  • Veleučilište u Rijeci Croatia,
  • Verizon,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Wrike,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.

Photo | X | LinkedIn | Email

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Content Acknowledgements

Names, marks, and content are the property of their respective owners.

Scott M. Graffius’ 'Lifespan (Half-Life) of Social Media Posts: Update for 2025' is copyright © Scott M. Graffius. All rights reserved.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article

Graffius, Scott M. (2025, January 6). Lifespan (Half-Life) of Social Media Posts: Update for 2025. Available at:
https://scottgraffius.com/blog/files/lifespan-halflife-of-social-media-posts-update-for-2025.html.

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - DOI -  LwRes

Digital Object Identifier (DOI)

DOI: 10.13140/RG.2.2.35085.65761

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - Short link - LwRes

Short Link for Article

The short link for this article is
https://bit.ly/life-2025

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Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.







custom - back to main page of blog





Verizon Features Scott M. Graffius

BY SCOTT M. GRAFFIUS | ScottGraffius.com

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Scott M. Graffius' Intellectual Property on Teamwork

Informed by the research of Bruce W. Tuckman and Mary Ann C. Jensen, over 100 subsequent studies, and Scott M. Graffius' first-hand professional experience with, and analysis of, team leadership and performance, Graffius created his ‘Phases of Team Development’ as a unique perspective and visual conveying the five phases of team development — Forming, Storming, Norming, Performing, and Adjourning — inclusive of a graph showing how performance varies by phase, as well as the characteristics and strategies for each phase.

Graffius' intellectual property (IP) is registered with the United States Copyright Office.

Graffius initially developed his ‘Phases of Team Development’ unique material in 2008, and he periodically refreshes it.

For reference, the visual for the current (2024) edition is below and the details are
here.

scott-m-graffius---phases-of-team-development---2024-update---v24010507---jpg-lwres

Organizations around the world engage Graffius to deliver compelling talks and workshops. To date, he's presented sessions at 91 conferences and other events across 25 countries:

  • Armenia,
  • Australia,
  • Brazil,
  • Canada,
  • Czech Republic,
  • Finland,
  • France,
  • Germany,
  • Greece,
  • Hong Kong,
  • Hungary,
  • India, Ireland,
  • Lithuania,
  • Luxembourg,
  • Nepal,
  • Netherlands,
  • New Zealand,
  • Norway,
  • Romania,
  • Sweden,
  • Switzerland,
  • United Arab Emirates,
  • United Kingdom,
  • and the United States.

scott-m-graffius-has-delivered-91-talks-and-workshops-across-25-countries---passport-style---lwres

Graffius ‘Phases of Team Development’ IP is central and key to many of those sessions. His rate card and a listing of his engagements are at
https://scottgraffius.com/resources/Exceptional-PPM-and-PMO-Solutions-Rate-Card-for-2024-2025-v24071607.pdf and https://scottgraffius.com/publicspeaker.html, respectively.

With an authorization/license from Graffius, his ‘Phases of Team Development’ intellectual property is featured and used by businesses, professional associations, government agencies, and universities around the globe. Examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer
  • Boston University,
  • Broadcom,
  • Cisco,
  • Deimos Aerospace,
  • DevOps Institute,
  • Erste Group Bank AG (Austria),
  • FINAT,
  • Ford Motor Company,
  • FSU College of Medicine,
  • Hasso Plattner Institute,
  • IEEE,
  • James Madison University,
  • Johns Hopkins University,
  • LeadingEng,
  • London South Bank University,
  • Manufacturers Alliance,
  • Microsoft,
  • New Zealand Government,
  • Oracle,
  • Mary Raum (Professor of National Security Affairs, United States Naval War College),
  • Royal Australasian College of Physicians,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • Victorian Institute of Technology (Australia),
  • Virginia Tech,
  • Warsaw University,
  • Western Sydney University,
  • World Resources Institute,
  • Yale University,
  • ZHAW Zurich University of Applied Sciences,
  • and many others.

Verizon was added to this list!

As shown below, Graffius' work was spotlighted in two articles.

verizon-features-scott-m-graffius---excerpt-lwres

Both the
14 May 2024 and 21 May 2024 articles by Verizon Associate Director Cheryl Abellanoza, PhD, highlight and link to Graffius' 'Phases of Team Development' intellectual property on teamwork. They link to the 2021 edition of Graffius' work, here and here. The current (2024) edition is here.

Read on to learn:

  • About Verizon,
  • About Scott M. Graffius,
  • How to Cite This Article,
  • and more.

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About Verizon

Verizon (NYSE: VZ) is a leading provider of technology, communications, information, and entertainment products and services. Founded in 1983 and headquartered in New York City, Verizon is a global leader in delivering innovative solutions across mobility, broadband, and digital platforms. The company operates one of the most reliable wireless networks in the United States, serving millions of consumers, businesses, and government customers. In addition to its telecommunications services, Verizon is at the forefront of advancing 5G technology, aiming to transform industries such as healthcare, manufacturing, and public safety. Recognized for its forward-thinking strategies, Verizon continues to shape the future of connectivity and digital transformation.

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About Scott M. Graffius


Scott_M_Graffius_-_Blue_-_1000x1000_-LwRes

Scott M. Graffius is an agile project management expert practitioner, consultant, award-winning author, and international public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.


Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), his sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Johns Hopkins University,
  • London South Bank University,
  • Microsoft,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • U.S. Department of Energy,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

Scott_M_Graffius_Agile_Scrum_v22123007_LR_1000x1000_sq

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, June 3). Verizon Features Scott M. Graffius. Available at:
https://scottgraffius.com/blog/files/verizon-features-scott-m-graffius.html. DOI: 10.13140/RG.2.2.11276.42887.

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Content Acknowledgements

This article includes limited excerpts from Verizon Associate Director Cheryl Abellanoza, PhD, attributed to Cheryl Abellanoza, PhD, and used under fair use for news reporting and analysis.

Verizon name and mark are the property of Verizon.

Scott M. Graffius’ ‘Phases of Team Development’ is copyright © Scott M. Graffius.

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Short Link for Article

The short link for this article is
https://bit.ly/team-vz

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Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



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Do Not Read This Article! An Exploration of the Streisand Effect and Other Phenomena

BY SCOTT M. GRAFFIUS | ScottGraffius.com

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Introduction

In the grand carnival of human behavior and information flow, there are quirks and curiosities so odd yet impactful that they deserve a closer look. Among these is the Streisand Effect, a phenomenon so emblematic of unintended consequences that it practically shouts, "Whatever you do, don't think of a pink elephant!" Naturally, you imagine a pink elephant. This article takes you on a tour of the Streisand Effect and 20 other phenomena that shape how we perceive, act, and interact in our hyper-connected world.

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Streisand Effect

The Streisand Effect is a paragon of irony where the very act of trying to bury information catapults it to stardom. Named after Barbra Streisand’s 2003 attempt to suppress an aerial photograph of her Malibu estate, the story plays out like a tragicomedy of psychological reactance. Initially viewed a few times, the image rocketed to over 420,000 views within a month of her lawsuit.

This effect thrives on one core principle: forbidden fruit tastes sweeter. Tell people they can’t see something, and their curiosity will spike faster than shares of a tech company during a bubble. Here’s the typical trajectory:

  1. A censorship attempt ignites interest.
  2. Public and media curiosity explodes.
  3. Social media and news amplify the intrigue.
  4. The original goal of suppression crumbles into a viral free-for-all.

Some clever brands have sidestepped this pitfall with style. Netflix turned a copyright skirmish into a PR masterstroke, sending a witty cease-and-desist letter to a bar exploiting its Stranger Things branding. Similarly, a fast-food chain rebranded an infringing sandwich "Chicken Cease and Desist," spinning a potential crisis into marketing gold.

20 More Fascinating Phenomena

Let’s explore a veritable cabinet of curiosities—an assortment of quirks that reveal the magnificent irrationality and complexity of human behavior. For each of the 20 phenomena, there’s a short description followed by an elaboration.

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Baader-Meinhof Phenomenon

The Baader-Meinhof Phenomenon: Spot a concept for the first time, and suddenly, it’s everywhere. It isn’t reality shifting; it’s your brain tuning its antenna.

Also known as the Frequency Illusion, it describes the experience where once you notice something for the first time, you see it everywhere. This isn't because the frequency of the occurrence has suddenly increased; rather, your brain has become selectively attuned to that particular stimulus. After initial exposure, your mind starts to pick up on things you might have previously overlooked or filtered out. This phenomenon is linked to selective attention, where your cognitive system prioritizes information that matches what was recently learned or focused on. Hence, it's not that reality has changed, but your perception has been altered to highlight what was once background noise. This can apply to anything from words, names, or ideas, making it seem like the world is suddenly saturated with these elements.

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Barnum Effect

The Barnum Effect: We eagerly believe vague statements.

It was named after the showman P.T. Barnum, who was known for his ability to appeal to a broad audience with vague but seemingly personal statements. It involves the tendency for people to accept general or ambiguous personality descriptions as uniquely applicable to themselves. In 1948, psychologist Bertram Forer demonstrated in an experiment where students rated a generic personality sketch—believing it was tailored to them individually—as highly accurate. This effect is commonly seen in horoscopes, fortune-telling, and some forms of personality testing where broad statements are perceived as highly personal. It reveals much about human psychology, particularly our desire for uniqueness and validation, and it underscores the importance of skepticism toward generalized feedback. It’s also known as the Forer Effect.

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Butterfly Effect

The Butterfly Effect: In the chaotic dance of the cosmos, a butterfly flaps its wings in Brazil, and Texas hosts a tornado. Tiny changes can result in monumental consequences.

This phenomenon originated from meteorologist Edward Lorenz's work in on chaos theory. It suggests that tiny changes in initial conditions can lead to infinitely different outcomes in complex systems. An example often cited is the metaphorical butterfly flapping its wings in Brazil, potentially setting off a tornado in Texas. This concept transcends meteorology. It also applies to economics and human behavior, showing how small actions can have grand impacts over time.

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Bystander Effect

The Bystander Effect: A paradox of presence—more witnesses mean less action. Everyone assumes someone else will help, and often, no one does.

This psychological phenomenon explains that the likelihood of someone offering help decreases as the number of bystanders increases, due to diffusion of responsibility. Each person thinks someone else will act.

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Cognitive Dissonance

Cognitive Dissonance: When beliefs and reality collide, the mental gymnastics commence. We’ll twist perceptions or rewrite beliefs to escape discomfort.

Cognitive dissonance occurs when one’s actions or new information contradicts beliefs or values, resulting in psychological discomfort. It's like an internal clash where the mind struggles to reconcile these discrepancies. To alleviate this tension, individuals might unconsciously change their attitudes, justify their behaviors, or ignore information that challenges their views. This mental gymnastics is essentially our brain's way of seeking harmony between our thoughts and actions. It's a common human experience, illustrating how we strive for internal consistency amidst the complexities of our beliefs and realities.

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Confirmation Bias

Confirmation Bias: The Sherlock Holmes of selective thinking—seeking evidence to confirm our views while ignoring inconvenient truths.

This phenomenon was recognized by Peter Wason in the 1960s, although the concept has roots in earlier philosophical discussions. Confirmation bias leads individuals to favor information that confirms their pre-existing beliefs or values while downplaying or ignoring evidence that contradicts them. An everyday example is how people might selectively follow news sources that align with their political views, thus reinforcing their existing opinions. In scientific research, confirmation bias can skew hypothesis testing, leading to experiments designed to prove rather than disprove hypotheses. This bias has profound implications for decision-making processes, influencing everything from personal life choices to global policy decisions, often contributing to echo chambers and polarization.

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Doppler Effect

The Doppler Effect: That ambulance siren’s pitch-shifting wail? A wave phenomenon that applies as much to physics as it does to our perception of life’s fleeting moments.

This was first described by Christian Doppler. It pertains to the change in wave frequency observed when the source and observer move relative to each other. This is commonly experienced when an ambulance siren sounds higher pitched as it approaches and lower as it moves away. The Doppler Effect applies not just to sound but also to light, which is crucial for astronomical observations like redshift, indicating an object is moving away from us. This phenomenon is also fundamental in radar, sonar, medical ultrasound imaging, and other technologies.

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Dunning-Kruger Effect

The Dunning-Kruger Effect: A delightful irony: the less we know, the more we think we know. A few guitar chords, and we’re ready for a stadium tour.

David Dunning and Justin Kruger identified this effect. They demonstrated that people with lower abilities generally overestimate their competence. A classic example is someone who has just learned to play a few chords on a guitar thinking they're ready for a concert. This effect influences education, self-assessment in professional settings, and personal development, highlighting the need for metacognitive awareness.

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Fundamental Attribution Error

Fundamental Attribution Error: Blame others’ behavior on their character, not their circumstances. Yet, when it’s us, the reverse applies. Empathy, thy name is elusive.

Named by Lee Ross, this phenomenon refers to the tendency to attribute others' actions to their inherent character rather than external situations. For example, if someone fails to return a greeting, we might call them rude—not considering they might have been distracted or in a bad mood. This bias significantly affects how we judge others' behaviors in daily life, legal contexts, and interpersonal relationships, often leading to misinterpretations of motives. Recognizing this error can lead to more empathetic and accurate social interactions, as it encourages us to consider situational factors that might influence behavior.

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Groupthink

Groupthink: Harmony at the expense of sanity. Decisions made in unison can lead to spectacular failures, all in the name of avoiding dissent.

Within a group, the desire for harmony or conformity can lead to irrational or poor decision-making, where dissenting opinions are suppressed, and alternatives are not considered. Here’s an example: A company's board agrees to a risky venture without critique, leading to a failed project, due to everyone echoing the CEO's optimism.

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Halo Effect

The Halo Effect: Charm, beauty, or charisma often masks flaws, convincing us the golden glow is based on true merit.

First identified by Edward Thorndike, the Halo Effect describes the cognitive bias where our overall impression of a person influences our perception of their character or abilities. An example is when an attractive individual is assumed to be more intelligent, kind, or competent without direct evidence. This effect can skew judgments in various contexts, such as in employment where a candidate's attractiveness or charm might overshadow their actual qualifications. It's prevalent in media and politics, where a leader's charisma can lead to positive evaluations across all aspects of their performance, highlighting how superficial traits can color our assessments of others.

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Hawthorne Effect

The Hawthorne Effect: The mere act of being observed can boost performance—proof that attention is a powerful motivator.

Named after studies conducted at the Hawthorne Works of Western Electric, this effect shows how workers' productivity increases when they feel observed and valued. For instance, during these studies, workers' output increased when lighting was changed or when they were given more attention. This phenomenon has implications for workplace motivation, management practices, and research methodology, emphasizing the importance of human factors in organizational behavior.

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Mandela Effect

The Mandela Effect: Did Nelson Mandela die in prison in the 1980s? No. But if you thought so, you’re in good company—a testament to the fallibility of collective memory.

Coined by Fiona Broome in 2009, the Mandela Effect describes a phenomenon where many people share the same false memory, such as the belief that Nelson Mandela died in prison in the 1980s rather than in 2013. Other examples include the misremembering of "Berenstain Bears" as "Berenstein Bears" and the mistaken belief that the Monopoly man sports a monocle (which he does not). The Mandela Effect prompts intriguing questions about how memory might be shaped by media and social interactions.

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Mere Exposure Effect

The Mere Exposure Effect: Familiarity breeds affection, not contempt. Repeated exposure to an ad, song, or face, and suddenly, you’re a fan.

Robert Zajonc's research in the 1960s brought to light the Mere Exposure Effect, which posits that people often prefer things because they are familiar with them. For example, repeated exposure to a song or advertisement can increase one's liking towards it. This effect is widely used in marketing strategies, where brands aim to increase exposure to boost consumer preference. It also plays a role in social interactions, where familiarity can breed fondness, explaining why we might feel more comfortable around people we see often.

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Observer Effect

The Observer Effect: In both physics and psychology, observation changes outcomes.

In quantum mechanics, this effect was highlighted by experiments like Werner Heisenberg's uncertainty principle in the early 20th century, where measuring a particle changes its state. A simple example is observing an electron that alters its position or momentum. Beyond physics, this term metaphorically applies to social sciences where the presence of an observer can influence the behavior of those being studied.

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Placebo Effect

The Placebo Effect: Belief heals. Sugar pills—wielded by faith—can perform medical marvels.

This effect has been observed since ancient times but was scientifically recognized in the 20th century. It involves patients experiencing an improvement in symptoms after receiving a treatment with no therapeutic value, solely because they believe in its efficacy. For example, in clinical trials, placebo groups often report symptom relief. This effect underscores the power of the mind in healing, influencing medical ethics, drug testing protocols, and even shaping treatments like psychotherapy where belief in recovery can be therapeutic.

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Pygmalion Effect

The Pygmalion Effect: High expectations can inspire greatness, proving that belief in potential often creates it.

Named after the myth of Pygmalion, this effect was highlighted in a 1968 study by Rosenthal and Jacobson, where teachers' expectations impacted student performance. If teachers were told certain students would excel, those students did indeed perform better, even if the "expectations" were randomly assigned. This phenomenon underscores the influence of expectations in education, leadership, and personal development, showing how belief can shape reality.

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Self-Fulfilling Prophecy

Self-Fulfilling Prophecy: Expect failure, and you’ll unconsciously create it. Expect success, and the stars align in your favor.

This phenomenon is when expectations are manifested in reality. It's a cycle where belief influences outcome, which then confirms the belief. Here’s an example: A student expecting to fail an exam might not study, leading to the poor performance they anticipated.

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Social Loafing

Social Loafing: In a group, effort dilutes. Individuals pull less weight, assuming others will pick up the slack.

In group settings, individuals might exert less effort than they would alone, believing their contribution is less noticeable or that others will compensate. This can lead to decreased productivity. Here’s an example: During a group project, one member does minimal work, assuming others will complete the task.

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Zeigarnik Effect

The Zeigarnik Effect: Unfinished tasks linger in the mind like unresolved cliffhangers, demanding resolution and keeping us engaged.

This phenomenon was named after Bluma Zeigarnik, who observed waitstaff recalling orders better while they were still in progress. This effect explains why unfinished tasks tend to stick in our memory more than completed ones. For example, you might find yourself thinking about an unfinished project more than one you’ve completed. This phenomenon has significant implications for learning and productivity, suggesting that breaking tasks into segments can enhance memory retention and motivation to complete them. It's also why cliffhangers in narratives are compelling; they leave the audience with an unresolved tension that drives engagement.

Conclusion

Understanding these phenomena is not just an exercise in intellectual curiosity. It’s a toolkit for navigating life, spotting the irrational, and occasionally, turning it to your advantage. After all, in the chaos of human behavior, the unexpected often hides the greatest opportunity.

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Read on to learn:

  • About Scott M. Graffius,
  • References/Sources,
  • How to Cite This Article,
  • and more.

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About Scott M. Graffius

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Scott M. Graffius is an agile project management expert practitioner, consultant, award-winning author, and international public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.


Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), his sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Johns Hopkins University,
  • London South Bank University,
  • Microsoft,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • U.S. Department of Energy,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

Scott_M_Graffius_Agile_Scrum_v22123007_LR_1000x1000_sq

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_references

References/Sources


  • Ackerman P. (2014). Nonsense, Common Sense, and Science of Expert Performance: Talent and Individual Differences. Intelligence, 45: 6–17.
  • Bandura, A. (1977). Self-Efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review, 84 (2): 191-215.
  • Beecher, H. K. (1955, December). The powerful placebo. Journal of the American Medical Association, 159 (17), 1602-1606.
  • Bem, D. J. (1972). Self-perception theory. Advances in Experimental Social Psychology, 6: 1-62.
  • Bruner, J. S., & Goodman, C. C. (1947). Value and Need as Organizing Factors in Perception. The Journal of Abnormal and Social Psychology, 42 (1): 33-44.
  • Cialdini, R. B. (1984). Influence: The Psychology of Persuasion. New York, New York: William Morrow and Company.
  • Darley, J. M., & Latané, B. (1968). Bystander Intervention in Emergencies: Diffusion of Responsibility. Journal of Personality and Social Psychology, 8 (4), 377-383.
  • Dickson, D. H.; and Kelly, I. W. (1985). The 'Barnum Effect' in Personality Assessment: A Review of the Literature. Psychological Reports, 57 (1): 367–382.
  • Dweck, C. S. (1986). Motivational Processes Affecting Learning. American Psychologist, 41 (10): 1040-1048.
  • Festinger, L. (1957). A Theory of Cognitive Dissonance. Stanford, California: Stanford University Press.
  • Forer, B. R. (1949). The Fallacy of Personal Validation: A Classroom Demonstration of Gullibility. The Journal of Abnormal and Social Psychology, 44 (1): 118-123.
  • Graffius, Scott M. (2024, January 22). Should You Be Nasty or Nice in Negotiations? Available at: https://scottgraffius.com/blog/files/win-win.html.
  • Graffius, Scott M. (2024, January 5). Scott M. Graffius’ Phases of Team Development: 2024 Update. Available at: https://scottgraffius.com/blog/files/teams-2024.html. DOI: 10.13140/RG.2.2.28629.40168.
  • Granick, J. (2012). Damage Control. Index on Censorship, 41 (4): 25-32.
  • Kahneman, D., & Tversky, A. (1979). Prospect Theory: An Analysis of Decision Under Risk. Econometrica, 47 (2), 263-291.
  • Kruger, J., & Dunning, D. (1999). Unskilled and Unaware of It: How Difficulties in Recognizing One's Own Incompetence Lead to Inflated Self-Assessments. Journal of Personality and Social Psychology, 77 (6): 1121-1134.
  • Kuhn T. (1962). The Structure of Scientific Revolutions. Chicago, IL: University of Chicago Press.
  • Latané, B., Williams, K., & Harkins, S. (1979). Many Hands Make Light the Work: The Causes and Consequences of Social Loafing. Journal of Personality and Social Psychology, 37 (6): 822-832.
  • Lorenz, E. N. (1963). Deterministic Nonperiodic Flow. Journal of the Atmospheric Sciences, 20 (2): 130-141.
  • Maslow, A. H. (1943). A Theory of Human Motivation. Psychological Review, 50 (4): 370-396.
  • Merton, R. K. (1948). The Self-Fulfilling Prophecy. The Antioch Review, 8 (2): 193-210.
  • Milgram, S. (1963). Behavioral Study of Obedience. The Journal of Abnormal and Social Psychology, 67 (4): 371-378.
  • Precious, G. (2024, December 1). Drake's UMG Lawsuit Backfires as Kendrick Lamar's 'Not Like Us' Sees 440% Sales Surge and 20% Stream Increase. Baller Alert.
  • Rosenthal, R., & Jacobson, L. (1968). Pygmalion in the Classroom. The Urban Review, 3 (1): 16-20.
  • Ross, L. (1977). The Intuitive Psychologist and His Shortcomings: Distortions in the Attribution Process. Advances in Experimental Social Psychology, 10: 173-220.
  • Siegel, R. (2008, February 29). 'The Streisand Effect' Snags Effort to Hide Documents. All Things Considered. NPR.
  • Sinaceur, M., Adam, H., Van Kleef, G. & Galinsky, A. (2013, May 1). The Advantages of Being Unpredictable: How Emotional Inconsistency Extracts Concessions in Negotiation. Journal of Experimental Social Psychology, 49: 498-508.
  • Sjöberg, L. (1982). Common Sense and Psychological Phenomena: A Reply to Smedslund. Scandinavian Journal of Psychology, 23: 83-85.
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  • Streisand, B. v. Adelman, K., No. SC 077 257 (Cal. Super. Ct. Dec. 31, 2003).
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How to Cite This Article


Graffius, Scott M. (2024, December 27). Do Not Read This Article! An Exploration of the Streisand Effect and Other Phenomena. Available at:
https://scottgraffius.com/blog/files/streisand-effect.html. DOI: 10.13140/RG.2.2.30652.14726.

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Short Link for Article

The short link for this article is
https://bit.ly/psy-efx

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



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Scott M. Graffius' 'Phases of Team Development' was Spotlighted in Journal of Neurosurgery

BY SCOTT M. GRAFFIUS | ScottGraffius.com

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Scott M. Graffius' Work on Team Tradecraft

Informed by the research of Bruce W. Tuckman and Mary Ann C. Jensen, over 100 subsequent studies, and Scott M. Graffius' first-hand professional experience with, and analysis of, team leadership and performance, Graffius created his ‘Phases of Team Development’ as a unique perspective and visual conveying the five phases of team development — Forming, Storming, Norming, Performing, and Adjourning — inclusive of a graph showing how performance varies by phase, as well as the characteristics and strategies for each phase.

Graffius' intellectual property (IP) is registered with the United States Copyright Office.

Graffius initially developed his ‘Phases of Team Development’ unique material in 2008, and he periodically refreshes it.

For reference, the visual for the current (2024) edition is below and the details are
here.

scott-m-graffius---phases-of-team-development---2024-update---v24010507---jpg-lwres

Organizations around the world engage Graffius to deliver compelling talks and workshops. To date, he's presented sessions at 91 conferences and other events across 25 countries:

  • Armenia,
  • Australia,
  • Brazil,
  • Canada,
  • Czech Republic,
  • Finland,
  • France,
  • Germany,
  • Greece,
  • Hong Kong,
  • Hungary,
  • India, Ireland,
  • Lithuania,
  • Luxembourg,
  • Nepal,
  • Netherlands,
  • New Zealand,
  • Norway,
  • Romania,
  • Sweden,
  • Switzerland,
  • United Arab Emirates,
  • United Kingdom,
  • and the United States.

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Graffius ‘Phases of Team Development’ IP is central and key to many of those sessions. His rate card and a listing of his engagements are at
https://scottgraffius.com/resources/Exceptional-PPM-and-PMO-Solutions-Rate-Card-for-2024-2025-v24071607.pdf and https://scottgraffius.com/publicspeaker.html, respectively.

With an authorization/license from Graffius, his ‘Phases of Team Development’ intellectual property is featured and used by businesses, professional associations, government agencies, and universities around the globe. Examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer
  • Boston University,
  • Broadcom,
  • Cisco,
  • Deimos Aerospace,
  • DevOps Institute,
  • Erste Group Bank AG (Austria),
  • FINAT,
  • Ford Motor Company,
  • FSU College of Medicine,
  • Hasso Plattner Institute,
  • IEEE,
  • James Madison University,
  • Johns Hopkins University,
  • LeadingEng,
  • London South Bank University,
  • Manufacturers Alliance,
  • Microsoft,
  • New Zealand Government,
  • Oracle,
  • Royal Australasian College of Physicians,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • Victorian Institute of Technology (Australia),
  • Virginia Tech,
  • Warsaw University,
  • Western Sydney University,
  • World Resources Institute,
  • Yale University,
  • ZHAW Zurich University of Applied Sciences,
  • and many others.

The
Journal of Neurosurgery (JNS) was added to this list! A JNS article — Muhlestein, W. E., Chang, K. W. C., Justice, D., Johnson, S., Brown, S., & Popadich, M. (2023). Developing interdisciplinary research teams in neurosurgery: key elements to success in brachial plexus and peripheral nerve surgery. Journal of Neurosurgery, 139 (6), 1552-1559. https://doi.org/10.3171/2023.4.JNS222254 — featured Graffius' 'Phases of Team Development' intellectual property on teamwork tradecraft.

The first page of the article is shown below.

scott-m-graffius'-phases-of-team-development-was-spotlighted-in-journal-of-neurosurgery---sg-excerpt-1-lwres

Next, citation 40 (a reference to Graffius' work) annotation is shown below.

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Team development material, based on Graffius' work, is shown below.

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Lastly, citation 40 in the References section is shown below.

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Read on to learn:

  • About the Journal of Neurosurgery,
  • About Scott M. Graffius,
  • How to Cite This Article,
  • and more.

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About the Journal of Neurosurgery

The
Journal of Neurosurgery (JNS) is a leading, peer-reviewed medical journal dedicated to advancing the field of neurosurgery. Published by the American Association of Neurological Surgeons (AANS), it serves as a premier platform for original research, clinical studies, and innovative techniques in the diagnosis and treatment of neurological conditions. With a history spanning over 75 years, JNS is widely recognized for its commitment to promoting scientific discovery and clinical excellence. Its global readership includes neurosurgeons, researchers, and healthcare professionals striving to improve patient outcomes.

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About Scott M. Graffius


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Scott M. Graffius is an agile project management expert practitioner, consultant, award-winning author, and international public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.


Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), his sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Johns Hopkins University,
  • London South Bank University,
  • Microsoft,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • U.S. Department of Energy,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

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Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

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Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, December 20). Scott M. Graffius' 'Phases of Team Development' was Spotlighted in Journal of Neurosurgery. Available at:
https://scottgraffius.com/blog/files/jns-2024.html. DOI: 10.13140/RG.2.2.31746.59849.
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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Content Acknowledgements

This article includes limited excerpts from the Journal of Neurosurgery, attributed to the Journal of Neurosurgery and used under fair use for news reporting and analysis.

Journal of Neurosurgery name, mark and content are the property of the American Association of Neurological Surgeons.

Graffius’ ‘Phases of Team Development’ is copyright © Scott M. Graffius. All rights reserved. Visit ScottGraffius.com to learn more.

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - Short link - LwRes

Short Link for Article

The short link for this article is
https://bit.ly/the-jns

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



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Pinterest Japan Uses Graffius’ Research on Temporal Dynamics on Social Media Platforms

BY SCOTT M. GRAFFIUS | ScottGraffius.com

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Pinterest Japan Uses Graffius’ Research

When content is published on social media platforms, relevance and engagement have a limited lifespan. Most posts receive half of their total engagement (such as likes, shares, and comments) relatively soon, with the remainder spread out over a comparatively longer period. Said differently, plotting engagement against time typically reveals a distribution where the peak engagement occurs early, with a long tail of diminishing interaction, resembling a positively skewed unimodal distribution.

Given the above, an advantageous, objective metric for social media posts is half-life. It’s the time it takes for a post to receive half of its total engagement. Data can help inform strategic and tactical decisions, such as the frequency and scheduling of posts.

Reports by others on the longevity of social media are often outdated or based on the experience of one person, one organization, or one limited set of data. With any of those common limitations, findings are at risk of being non-representative, inaccurate, or unreliable.

It’s vital to have a large dataset from multiple sources. In addition to generating results that are more likely to be appropriately representative, accurate, and reliable, this approach provides a clearer picture and helps identify trends.

In 2018, Scott M. Graffius first published data on the average lifespan (half-life) of posts on Snapchat, X (formerly Twitter), Facebook, Instagram, LinkedIn, YouTube, Pinterest, and blogs based on a large dataset of multiple, diverse sources. Algorithms and other factors on platforms change over time. For that reason, Graffius periodically updates his analysis.

A visual from the current (2024) edition of his ‘Lifespan (Half-Life) of Social Media Posts’ is shown below and the details are
here.

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Scientists, researchers, journalists, academics, YouTubers, podcasters, digital marketing experts, businesses, professional associations, government agencies, and others around the world have featured and used Scott M. Graffius’ ‘Lifespan (Half-Life) of Social Media Posts’ research, indicating a broad spectrum of influence and application. Examples are listed in the Coverage of Graffius' Research section of the article.

As
reported on 10 October 2024, Pinterest referenced Graffius' research in an article on their Pinterest Business Blog.

Additionally, the Pinterest Tokyo Office incorporated Graffius' work in their 'Pinterest’s
最新マーケティング 活用戦略' (English: 'Pinterest’s Latest Marketing Strategies') publication. Details on this new story follow.

Pinterest Japan requested and received permission to use Graffius' research. Email 1 of 4 is shown below.

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Here's email 2 of 4.

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Here's email 3 of 4.

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And here's email 4 of 4.

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Views of 'Pinterest's Latest Marketing Strategies' publication follow. Page 3 is shown below.

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Page 18 and a zoomed-in view of the page are shown below.

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Information in the long horizontal red bar translates to "Content half-life* (the period until half of the total engagement (likes, shares, comments, etc.) is achieved)."

And the "Lifespan (Half-Life) of Social Media Posts: Update for 2024" links to
here.

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About Pinterest

Pinterest is a visual search and discovery platform where people find inspiration, curate ideas, and shop products—all in a positive place online. Headquartered in San Francisco, Pinterest launched in 2010 and has over half a billion monthly active users worldwide.

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Coverage of Graffius' Research

Graffius' ‘Lifespan (Half-Life) of Social Media Posts’ has captured the attention of a diverse global audience of businesses, digital marketing experts, scientists, journalists, podcasters, YouTubers, government agencies, and others. Here are select examples:

  1. Bensley, Robert J., & Brookins-Fisher, Jodi (2023, December 14). Community and Public Health Education Methods: A Practical Guide—Fifth Edition. Burlington, MA: Jones & Bartlett Learning. [The authors cover Graffius’ work in Chapter 10 (Using Social Media) and list Graffius’ work as reference number 84 on page 256. A link to the publication at Google Books is here: https://bit.ly/cphem-5.]
  2. Berkessel, Juergen (2021, October 27). How Evergreen Posting on Social Media for Podcasters Creates Growth. Season 1, Episode 9 of the Podcasting Strategy Show. Available at: https://polymash.com/evergreen-posting. [The podcast references Graffius’ research. Show notes include Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual as well as a hyperlink to Graffius’ full report.]
  3. Buffer (2024, February 7). 9 Ways to Grow Your Following on X/Twitter. Available at: https://buffer.com/resources/get-more-followers-on-twitter-x/. [It has a hyperlink to Graffius’ research.]
  4. Burton, Taylor (2022, November 2). Social Media Marketing: Leveraging LinkedIn. Pennsylvania Bar Institute. Available at: https://go.pbi.org/blog/social-media-marketing-leveraging-linkedin. [In the article, “LinkedIn posts are shown to have a longer lifespan” is hyperlinked to Graffius’ research.]
  5. Center for Direct Marketing (2024, March 25). Best Marketing Podcasts, Lifespan of Social Media and Blog Posts. Available at: https://dmcenter.com/march-2024/. [The article references, and has a link to, Graffius’ research.]
  6. Center for Direct Marketing (2022, September 27). What Is the Average Lifespan of a Blog or Social Media Post? Available at: https://dmcenter.com/lifespan-of-a-post. [The article includes data from Graffius and a hyperlink to his research.]
  7. Chaturvedi, Saurabh (2024, September 27). How Often to Post on Social Media. Available at: https://recurpost.com/blog/how-often-to-post-on-social-media/.
  8. Chowdhary, Tanish (2023, March 21). 13 Best Twitter Thread Tools to Go Viral in 2023. Geekflare. Available at: https://geekflare.com/best-twitter-thread-tools. [The article includes Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual and a hyperlink to Graffius’ research.]
  9. Confederation of European Waste-to-Energy Plants (CEWEP) (2023, June 15). The Power of Social Media and How to Use It. 10th CEWEP Waste-to-Energy Congress, 14th - 16th June 2023, Berlin. Available at: https://www.cewep.eu/congress2023presentations/ and https://www.cewep.eu/wp-content/uploads/2023/06/4.1-Monika-Michalska.pdf. [CEWEP Congress presentation slide 9 featured Graffius’ visual, representing a summary of his research findings.]
  10. Degraux, Xavier (2022, November 5). Quelle est la Durée d’un Post sur Twitter, Instagram, LinkedIn. Available at: https://www.xavierdegraux.be/quelle-est-la-duree-dun-post-sur-twitter-instagram-linkedin. [In his article, Xavier Degraux — a social networks and content marketing consultant based in Belgium — discussed Graffius' work and provided a hyperlink to the research. Here's the title in English: How Long is a Post on Twitter, Instagram, LinkedIn.]
  11. Encompass Online Marketing (2023, March 15). How Often Should You Publish New Content? Available at: https://encompassonline.ca/blog/how-often-should-you-publish-new-content. [Among other points, the article references the lifespan of tweets and has a hyperlink to Graffius’ research.]
  12. Fallah, Georges (2023, December 18). The Best Times to Post on Social Media. Available at: https://www.vbout.com/blog/the-best-times-to-post-on-social-media. [The article has hyperlinks to Graffius’ research.]
  13. Gebauer, Susanna (2022, October 25). Twitter Scheduling: How to Schedule Tweets for More Impact. Available at: https://susannagebauer.com/blog/twitter-scheduling/. [The article includes a link to Graffius' research.]
  14. Geyser, Werner (2023, September 20). 34 Mind-blowing Pinterest Stats for 2023. Influencer Marketing Hub. Available at: https://influencermarketinghub.com/pinterest-stats. [The article references the durations of “three months” and provides a hyperlink to Graffius’ research.]
  15. GoDaddy (2023, February 20). How to Do Social Media: A Guide for Small Businesses and Entrepreneurs. Available at: https://www.godaddy.com/resources/skills/how-to-do-social-media. [In discussing the lifespan of tweets, the article provides a hyperlink to Graffius’ research.]
  16. Gotch, Nathan (2023, December 4). How to Start an SEO Business (2024 Update). Available at: https://www.gotchseo.com/start-seo-company/. [The article includes Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual and a hyperlink to Graffius’ research.]
  17. Hawes, C. W. (2023, January 24). Social Media Half-Life. Available at: https://www.cwhawes.com/social-media-half-life. [The article identifies Graffius’ research and has a hyperlink to it.]
  18. John, Vanessa (2024, September 5). Website vs. Social Media - Do You Still Need a Site in 2024? Madgicx. Available at: https://madgicx.com/blog/website-and-social-media.
  19. Karr, Douglas (2024, February 18). The Half-Life of Social Media Posts in 2024: Navigating Lifespan for Strategic Impact. Available at: https://martech.zone/half-life-of-a-social-media-post/.
  20. Lin, Yunduan, & Wang, Mengxin, & Zhang, Heng, & Zhang, Renyu, & Shen, Zuo-Jun Max (2021, June 9; revised 2023, June 28). Content Promotion for Online Content Platforms with the Diffusion Effect. SSRN. Available at: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3863104 and https://dx.doi.org/10.2139/ssrn.3863104. [The scientific paper mentions Graffius’ work, and it delineates his research in the References section.]
  21. McErlain-Naylor, Stuart (2022, March 24). Social Media for Academia - All You Need to Know [Video]. Available at: https://www.youtube.com/watch?v=Ka88MxZbU8o. [At timestamp 13:59 in the video, Dr. Stuart McErlain-Naylor displays a visual which summarizes the 2022 edition of Graffius’ research.]
  22. MeetEdgar (2023, April 2). Everything You Need to Know About Repeating Social Media Content. Available at: https://meetedgar.com/blog/repeating-social-media-content. [This article from social media management tool company MeetEdgar discusses the lifespan of posts and it has a hyperlink to Graffius’ research.]
  23. Memom, Alafiya (2023, June 14). Master the Art of Using Pinterest for Blogging in 2023. ContentStudio. Available at: https://blog.contentstudio.io/pinterest-for-blogging. [The article rounds up the half-life of Pinterest pins as “4 months” and it includes a hyperlink to Graffius’ research.]
  24. Metricool (2023, October 31). YouTube Marketing in 2023. Available at: https://metricool.com/youtube-marketing. [The article includes “According to Scott Graffius’s data ...” and a hyperlink to Graffius’ research.]
  25. Midvalley Coach / Evercoach (2023, March 10). Proven Strategies To Enroll Coaching Clients [A Detailed Guide]. Available at: https://www.evercoach.com/coaching-guides/enroll-coaching-clients/. [Where the article addresses the life span of social media, “24 minutes (Twitter) to 24 hours (LinkedIn)” links to Graffius’ research.]
  26. Patel, Neil (2023, May 23). 18 Powerful Twitter Marketing Tips [That Actually Work]. Neil Patel. Available at: https://neilpatel.com/blog/twitter-marketing-tips. [In the article, “The average lifespan of one tweet” has a hyperlink to Graffius’ research.]
  27. Pitzalis, Josh (2022, November 21). Finding Social Media Calendar Ideas for Twitter. Chirr App. Available at: https://getchirrapp.com/how-to/find. [The article references the half-life of a tweet and has a hyperlink to Graffius’ research.]
  28. Pugalia, Akash, & Lalani, Farah (2023, September 29). Digital Safety: How a Multi-Faceted Approach Can Help Tackle Real-World Harm. World Economic Forum. Available at: https://www.weforum.org/agenda/2023/09/digital-safety-multi-faceted-approach-tackle-real-world-harm. [The Proceedings of the National Academy of Sciences (PNAS) included data by Graffius on the half-life of social media. The World Economic Forum covered that PNAS study in their article.]
  29. Rainey, Clint (2023, August 15). Social Media’s Toxic Impact Can Last Up to 8 Days. This Behavioral Scientist’s Solution Might Surprise You. Available at: https://www.fastcompany.com/90939081/social-media-toxic-impact-content-moderation-solution-behavior-science. [The Proceedings of the National Academy of Sciences (PNAS) included Graffius’ research data on the half-life of social media. Fast Company covered that PNAS publication — and summarized Graffius’ data from it — in their article.]
  30. Rynek Pro (2023, June 26). Długość Życia Postów (Half-Life) w Mediach Społecznościowych w 2023 Roku. Available at: https://rynek.pro/half-life-dlugosc-zycia-postow/#pll_switcher. [Rynek Pro, a Poland-based advertising agency, featured Graffius’ research in their article. Here’s the title in English: Life Expectancy of Posts (Half-Life) in Social Media in 2023.]
  31. Sallaway Paul (2024, June 1). Using Social Media The Right Way! Available at: https://mivision.com.au/2024/06/using-social-media-the-right-way/.
  32. Schaffer, Neal (2024, September 17). Maximizing LinkedIn for Business Growth: A Practical Guide to Building Your Brand and Driving Results. Irvine, California. PDCA Social.
  33. Schneider, Philipp J., & Rizoiu, Marian-Andrei (2023, August 22). The Effectiveness of Moderating Harmful Online Content. Proceedings of the National Academy of Sciences of the United States of America, 120 (34): e2307360120. Available at: https://www.pnas.org/doi/abs/10.1073/pnas.2307360120. DOI: 10.1073/pnas.2307360120. [The scientific paper references Graffius’ “Lifespan (Half-Life) of Social Media Posts” research and uses his data.]
  34. Small Business Development Center (2024, September 30). 10 Marketing Strategies to Grow Your Small Business [Video]. YouTube. Available at: https://www.youtube.com/watch?v=WelVAmXuxPU&t=1181s.
  35. Social Selling CRM (2024). Demi-vie de Vos Publications: Stratégies d’Optimisation 2024.’ (In English: Half-life of Your Publications: 2024 Optimization Strategies). Available at: https://www.socialsellingcrm.com/demi-vie-de-vos-publications-strategies-doptimisation-2024/.
  36. Statler, Jacob (2024, September 12). How to Schedule Social Media Posts: Best Tools and Tips. Post Planner. Available at: https://www.postplanner.com/blog/how-to-schedule-social-media-posts/. ["The lifespan of a social media post" — in green text, located towards the end of the article — links to Graffius’ research.]
  37. Strozyk, Kaylee (2023, November 3). 11 Tips on How to Use Pinterest for Real Estate. Fit Small Business. Available at: https://fitsmallbusiness.com/how-to-use-pinterest-for-real-estate-agents. [The article references that the half-life of Pinterest pins is “about 3.75 months.” Selecting the respective hyperlink brings up Graffius’ research.]
  38. Thailand TV News (2022, August 16). Half-Life of Each Social Media Post. Available at: https://thailandtv.news/half-life-of-each-social-media-post-thumbsup. [The article incorporates data from Graffius’ work, and it has a hyperlink to his research.]
  39. The Tech Reps (2023, January 23). SEO or Social Media Marketing, Which is Better for Sales? [video]. Available at: https://www.youtube.com/watch?v=aVmQdHDXCrw. [The Tech Reps used Graffius’ “Lifespan (Half-Life) of Social Media Posts” visual as the background image in their video.]
  40. Two Rivers Marketing (2020, December 9). 8 Social Media Channels and Tactics to Consider Adding to Your Marketing Mix. Available at: https://www.tworiversmarketing.com/blog/8-social-media-channels-and-tactics-to-consider-adding-to-your-marketing-mix. [The article references the lifespan of posts and has a hyperlink to Graffius’ research.]
  41. Walters, Christy (2023, May 4). How To Curate Content for LinkedIn: Handpick Your Next Post. CopyPress. Available at: https://www.copypress.com/kb/social-media-promotion/curate-content-for-linkedin. [The article discusses the lifespan of a LinkedIn post and has a hyperlink to Graffius’ research.]
  42. What What SEO (2024, September 5). 5 bonnes raisons de créer un compte Pinterest si tu es entrepreneuse. (In English: 5 good reasons to create a Pinterest account if you are an entrepreneur.) Available at: https://whatwhatseo.fr/creer-compte-pinterest-entreprise-avantages/. [The article incorporates Graffius’ research; to see the details, select 'Sources' located towards the end of the article.]

And many more.

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References

  1. Graffius, Scott M. (2024, January 1). Lifespan (Half-Life) of Social Media Posts: Update for 2024. Available at: https://scottgraffius.com/blog/files/social-24.html. DOI: 10.13140/RG.2.2.21043.60965.
  2. Graffius, Scott M. (2024, September 30). Supplement to Graffius' 'Lifespan (Half-Life) of Social Media Posts' Research: Typical Engagement Distribution Pattern for Social Media Posts. Available at: https://scottgraffius.com/blog/files/distribution-pattern-for-social-media-posts.html. DOI: 10.13140/RG.2.2.15820.22402.
  3. Graffius, Scott M. (2024, October 10). Pinterest Inc. References Scott M. Graffius’ Research. Available at: https://scottgraffius.com/blog/files/pinterest_inc_business_blog_features_graffius.html. DOI: 10.13140/RG.2.2.31296.55041.
  4. Pinterest Inc. (2024, October 2). Unlock The Full Potential of Pinterest with Marketing Mix Modelling. The Pinterest Inc. Business Blog. Available at: https://business.pinterest.com/blog/unlock-potential-pinterest-marketing-mix-modelling/ and other locations. [Navigate to the Footnotes section at the end of the article, and then select the corresponding "+" symbol to see the footnotes which includes Graffius' work.]
  5. Pinterest Inc. (2024, November). Pinterest's 最新マーケティング 活用戦略. (English: Pinterest’s Latest Marketing Strategies.)

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If there's an update after this article is published, the information will appear in the Post-Publication Notes section.

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About Scott M. Graffius


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Scott M. Graffius is an agile project management expert practitioner, consultant, award-winning author, and international public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.


Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), his sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Johns Hopkins University,
  • London South Bank University,
  • Microsoft,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • U.S. Department of Energy,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.


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Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

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Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

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Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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How to Cite This Article


Graffius, Scott M. (2024, December 19). Pinterest Japan Uses Graffius’ Research on Temporal Dynamics on Social Media Platforms. Available at:
https://scottgraffius.com/blog/files/pinterest-japan-uses-research-by-graffius.html. DOI: 10.13140/RG.2.2.35455.93606.

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Content Acknowledgements

This article uses limited excerpts from Pinterest Inc., attributed to Pinterest and used under fair use for news reporting and analysis. Pinterest name, mark, and content are the property of Pinterest. Graffius’ ‘Lifespan (Half-Life) of Social Media Posts’ is copyright © Scott M. Graffius.

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Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.


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The short link for this article is
https://bit.ly/jpn-pin



custom - back to main page of blog


Hochschule Coburg (Coburg University) Germany Uses Scott M. Graffius’ Phases of Team Development IP in Coursework on Agile Development

BY SCOTT M. GRAFFIUS | ScottGraffius.com

Hochschule Coburg (Coburg University) Germany Uses Scott M Graffius’ Phases of Team Development IP in Coursework on Agile Development - LwRes



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Professor Dr. Lucila Patiño Studencki is a specialist in Vehicle2X Technologies at Coburg University of Applied Sciences and Arts, Germany. Renowned for her expertise in autonomous driving technologies and sensor data fusion, she has held pivotal roles, including expert and team manager at Elektrobit Automotive GmbH, and senior scientist in tracking and navigation at Friedrich-Alexander University Erlangen-Nuremberg and the Fraunhofer Institute for Integrated Circuits. She has made significant contributions to the development of autonomous vehicle technology.
 
As shown below, Scott M. Graffius received and approved Dr. Studencki’s request to include Graffius’ 'Phases of Team Development' intellectual property in coursework on agile development. Redacted content is designated by a red rectangle.

Hochschule Coburg (Coburg University) Germany Uses Scott M Graffius’ Phases of Team Development IP in Coursework on Agile Development - Excerpts - LwRes


The visual above includes the current (2024) edition of Graffius’ ‘Phases of Team Development’ visual. Read on to learn more about it, Coburg University, Scott M. Graffius, How to Cite This Article, and more.

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About Graffius' Phases of Team Development

Informed by the research of Bruce W. Tuckman and Mary Ann C. Jensen, over 100 subsequent studies, and Scott M. Graffius' first-hand professional experience with, and analysis of, team leadership and performance, Graffius created his ‘Phases of Team Development’ as a unique perspective and visual conveying the five phases of team development—Forming, Storming, Norming, Performing, and Adjourning—inclusive of a graph showing how performance varies by phase, as well as the characteristics and strategies for each phase.

Graffius' intellectual property is registered with the United States Copyright Office.

He initially developed his ‘Phases of Team Development’ unique material in 2008, and he periodically refreshes it. The current (2024) edition of Graffius' work is
here.

Organizations around the world engage Graffius to deliver compelling talks and workshops. To date, he's presented sessions at 91 conferences and other events across 25 countries, including:

  • Armenia,
  • Australia,
  • Brazil,
  • Canada,
  • Czech Republic,
  • Finland,
  • France,
  • Germany,
  • Greece,
  • Hong Kong,
  • Hungary,
  • India,
  • Ireland,
  • Lithuania,
  • Luxembourg,
  • Nepal,
  • Netherlands,
  • New Zealand,
  • Norway,
  • Romania,
  • Sweden,
  • Switzerland,
  • United Arab Emirates,
  • United Kingdom,
  • and the United States.

scott-m-graffius-has-delivered-91-talks-and-workshops-across-25-countries---passport-style---lwres

Graffius’ ‘Phases of Team Development’ intellectual property is central and key to many of those sessions. His rate card and a listing of his engagements are at
here and here, respectively.

With authorization/license from Graffius, his ‘Phases of Team Development’ property is featured and used by businesses, professional associations, government agencies, and universities worldwide. Examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Deimos Aerospace,
  • DevOps Institute,
  • Ford Motor Company,
  • Hasso Plattner Institute,
  • IEEE,
  • Johns Hopkins University,
  • LeadingEng,
  • Manufacturers Alliance,
  • Microsoft,
  • New Zealand Government,
  • Oracle,
  • Royal Australasian College of Physicians,
  • Singapore Institute of Technology,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • US National Park Service,
  • US Tennis Association,
  • UC San Diego,
  • University of Galway Ireland,
  • Virginia Tech,
  • Warsaw University,
  • Yale University,
  • and many others.

Copyrights protect the intellectual property rights of creators, ensuring they receive recognition and compensation for their work, thus incentivizing creativity and innovation. Graffius is vigilant in upholding, protecting, and enforcing his copyrights and other IP rights.

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About Coburg University

Coburg University of Applied Sciences and Arts, located in Coburg, Germany, is renowned for its practical approach to education, blending theoretical knowledge with hands-on experience. Founded in 1796, it offers a wide array of programs focusing on disciplines like engineering, computer science, business, and design. The university prides itself on fostering innovation, with strong ties to industry, which ensures its courses are aligned with market needs. Its commitment to applied research, particularly in areas like energy efficiency, mobility, and health, enhances its reputation as a hub for technological advancement and sustainable solutions. With a vibrant campus life, state-of-the-art facilities, and an international outlook, Coburg University prepares students not only for successful careers but also for roles as responsible global citizens.

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About Scott M. Graffius


Scott_M_Graffius_-_Blue_-_1000x1000_-LwRes

Scott M. Graffius is an agile project management expert practitioner, consultant, award-winning author, and international public speaker.

Graffius has generated more than USD $1.9 billion in business value for organizations served, including Fortune 500 companies. Businesses and industries range from technology (including R&D and AI) to entertainment, financial services, and healthcare, government, social media, and more.

Graffius leads the professional services firm Exceptional PPM and PMO Solutions, along with its subsidiary Exceptional Agility. These consultancies offer strategic and tactical advisory, training, embedded talent, and consulting services to public, private, and government sectors. They help organizations enhance their capabilities and results in agile, project management, program management, portfolio management, and PMO leadership, supporting innovation and driving competitive advantage. The consultancies confidently back services with a Delighted Client Guarantee™. Graffius is a former vice president of project management with a publicly traded provider of diverse consumer products and services over the Internet. Before that, he ran and supervised the delivery of projects and programs in public and private organizations with businesses ranging from e-commerce to advanced technology products and services, retail, manufacturing, entertainment, and more. He has experience with consumer, business, reseller, government, and international markets.

He is the author of two award-winning books.


Organizations around the world invite Graffius to speak on tech (including AI), agile, project management, program management, portfolio management, and PMO leadership. He has developed and delivered unique and compelling talks and workshops. To date, Graffius has delivered 91 sessions across 25 countries. Select examples of events include Agile Trends Gov, BSides (Newcastle Upon Tyne), Conf42 Quantum Computing, DevDays Europe, DevOps Institute, DevOpsDays (Geneva), Frug’Agile, IEEE, Microsoft, Scottish Summit, Scrum Alliance RSG (Nepal), Techstars, and W Love Games International Video Game Development Conference (Helsinki), and more. With an average rating of 4.81 (on a scale of 1-5), his sessions are highly valued.

Prominent businesses, professional associations, government agencies, and universities have featured Graffius and his work including content from his books, talks, workshops, and more. Select examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU's European Commission,
  • Ford Motor Company,
  • Hasso Plattner Institute Germany,
  • IEEE,
  • Johns Hopkins University,
  • London South Bank University,
  • Microsoft,
  • National Academy of Sciences,
  • New Zealand Government,
  • Oracle,
  • Pinterest Inc.,
  • Project Management Institute,
  • TBS Switzerland,
  • Torrens University Australia,
  • Tufts University,
  • UC San Diego,
  • UK Sports Institute,
  • University of Galway Ireland,
  • U.S. Department of Energy,
  • U.S. National Park Service,
  • U.S. Tennis Association,
  • Virginia Tech,
  • Warsaw University of Technology,
  • Yale University,
  • and many others.

Graffius has been actively involved with the Project Management Institute (PMI) in the development of professional standards. He was a member of the team which produced the
Practice Standard for Work Breakdown Structures—Second Edition. Graffius was a contributor and reviewer of A Guide to the Project Management Body of Knowledge—Sixth Edition, The Standard for Program Management—Fourth Edition, and The Practice Standard for Project Estimating—Second Edition. He was also a subject matter expert reviewer of content for the PMI’s Congress. Beyond the PMI, Graffius also served as a member of the review team for two of the Scrum Alliance’s Global Scrum Gatherings.

Graffius has a bachelor’s degree in psychology with a focus in Human Factors. He holds nine professional certifications:

  • Certified SAFe 6 Agilist (SA),
  • Certified Scrum Professional - ScrumMaster (CSP-SM),
  • Certified Scrum Professional - Product Owner (CSP-PO),
  • Certified ScrumMaster (CSM),
  • Certified Scrum Product Owner (CSPO),
  • Project Management Professional (PMP),
  • Lean Six Sigma Green Belt (LSSGB), and
  • IT Service Management Foundation (ITIL).

He is an active member of the Scrum Alliance, the Project Management Institute (PMI), and the Institute of Electrical and Electronics Engineers (IEEE).

He divides his time between Los Angeles and Paris, France.


IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

agile-scrum-your-quick-start-guide-by-scott-m-graffius-v24120407lwres

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, December 2). Hochschule Coburg (Coburg University) Germany Uses Scott M. Graffius’ Phases of Team Development IP in Coursework on Agile Development. Available at:
https://scottgraffius.com/blog/files/coburg-university-agile-2024.html. DOI: 10.13140/RG.2.2.21272.00002.

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - DOI -  LwRes

Digital Object Identifier (DOI)


DOI: 10.13140/RG.2.2.21272.00002

DOI link:
https://dx.doi.org/10.13140/RG.2.2.21272.00002

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---content-acknowledgements---lwres

Content Acknowledgements

This article includes limited excerpts from Coburg University (Hochschule Coburg), attributed to Coburg University and used under fair use for news reporting and analysis.

Hochschule Coburg name, mark and content are the property of Hochschule Coburg.

Graffius’ Phases of Team Development is copyright © Scott M. Graffius. All rights reserved.

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - Short link - LwRes

Short Link for Article

The short link for this article is
https://bit.ly/coburg-u

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



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Wild World of Team Dynamics [Updated Two-Minute Video]

BY SCOTT M. GRAFFIUS | ScottGraffius.com

The Wild World of Team Dynamics - with Performance Curve Graph - v 24112707 - LwRes

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Scott M. Graffius updated his two-minute edu-tainment video, The Wild World of Team Dynamics. It briefly highlights the five phases of team development: Forming, Storming, Norming, Performing, and Adjourning. Watch it via the embedded post on LinkedIn (above).

Read on to learn more.

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Graffius' 'Phases of Team Development'

Informed by the research of Bruce W. Tuckman and Mary Ann C. Jensen, over 100 subsequent studies, and Scott M. Graffius' first-hand professional experience with, and analysis of, team leadership and performance, Graffius created his ‘Phases of Team Development’ as a unique perspective and visual conveying the five phases of team development—Forming, Storming, Norming, Performing, and Adjourning—inclusive of a graph showing how performance varies by phase, as well as the characteristics and strategies for each phase.

Graffius' intellectual property is registered with the United States Copyright Office.

He initially developed his ‘Phases of Team Development’ unique material in 2008, and he periodically refreshes it. The current (2024) edition is shown below.

scott-m-graffius---phases-of-team-development---2024-update---v24010507---jpg-lwres

Organizations around the world engage Graffius to deliver compelling talks and workshops. To date, he's presented sessions at 91 conferences and other events across 25 countries, including:

  • Armenia,
  • Australia,
  • Brazil,
  • Canada,
  • Czech Republic,
  • Finland,
  • France,
  • Germany,
  • Greece,
  • Hong Kong,
  • Hungary,
  • India,
  • Ireland,
  • Lithuania,
  • Luxembourg,
  • Nepal,
  • Netherlands,
  • New Zealand,
  • Norway,
  • Romania,
  • Sweden,
  • Switzerland,
  • United Arab Emirates,
  • United Kingdom,
  • and the United States.

Graffius’ ‘Phases of Team Development’ intellectual property is central and key to many of those sessions. His rate card and a listing of his engagements are at
here and here, respectively.

With authorization/license from Graffius, his ‘Phases of Team Development’ property is featured and used by businesses, professional associations, government agencies, and universities worldwide. Examples include:

  • Adobe,
  • American Management Association,
  • Amsterdam Public Health Research Institute,
  • Bayer,
  • Boston University,
  • Broadcom,
  • Cisco,
  • Constructor University Germany,
  • Deimos Aerospace,
  • DevOps Institute,
  • EU Europass Teacher Academy,
  • Ford Motor Company,
  • Hasso Plattner Institute,
  • IEEE,
  • Johns Hopkins University,
  • LeadingEng,
  • London South Bank University,
  • Manufacturers Alliance,
  • Microsoft,
  • New Zealand Government,
  • Oracle,
  • Royal Australasian College of Physicians,
  • Singapore Institute of Technology,
  • TBS Switzerland,
  • Torrens University Australia,
  • US National Park Service,
  • US Tennis Association,
  • UC San Diego,
  • University of Galway Ireland,
  • Virginia Tech,
  • Warsaw University,
  • Yale University,
  • and many others.

For details on Graffius' 'Phases of Team Development' — including permission request information, how to get high resolution files, and more — visit
here.

Read on to learn:

  • About Scott M. Graffius,
  • How to Cite This Article,
  • DOI*,
  • and more.

* A PDF of still images from the video was published on ResearchGate; the DOI links to that publication.

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About Scott M. Graffius


Scott_M_Graffius_-_Blue_-_1000x1000_-LwRes

Scott M. Graffius is a global leader in agile project management, an expert on teamwork tradecraft, an authority on temporal dynamics on social media platforms, a creator, a consultant, a trainer, an award-winning author, and an international public speaker.

See his
bio to learn more.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

agile-scrum-your-quick-start-guide-by-scott-m-graffius-v24120407lwres

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, November 9). Scott M. Graffius’ Intellectual Property was Employed by the NHS — the Largest Single-Payer Healthcare System in Europe. Available at:
https://scottgraffius.com/blog/files/nhs-2024.html. DOI: 10.13140/RG.2.2.24658.57289.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---doi----lwres

Digital Object Identifier (DOI)


Still images from Graffius' video were published on ResearchGate; the respective DOI follows.

DOI: 10.13140/RG.2.2.33389.60644

DOI link:
https://dx.doi.org/10.13140/RG.2.2.33389.60644

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright


Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.


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EU Europass Teacher Academy Features Scott M. Graffius’ ‘Phases of Team Development’ in Leadership Training

BY SCOTT M. GRAFFIUS | ScottGraffius.com

EU Europass Teacher Academy Features Work of Scott M Graffius - LwRes



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Europass Teacher Academy—Europe's leading provider of professional development courses for educators—features Scott M. Graffius’ intellectual property. Trainer Marco Fenici, PhD, incorporated Graffius’ ‘Phases of Team Development’ in a course on Leadership and Management. Page 2, page 7, and a zoomed-in view of page 7 from the respective training material is shown below.

EU Europass Teacher Academy Features Work of Scott M Graffius - Excerpts - LwRes

Page 7 includes "KAJ SEM SE NAUČILA OZ. UTRDILA: TUCKMANOV MODEL RAZVOJA TIMA." That translates to "What I learned or reinforced: Tuckman's team development model."

Course material featured the 2019 edition of Graffius' 'Phases of Team Development' intellectual property. The current (2024) edition is here.

Read on to learn:

  • About Marco Fenici,
  • About the Europass Teacher Academy,
  • About Scott M. Graffius,
  • How to Cite This Article,
  • and more.

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About Marco Fenici, Ph.D.

Marco Fenici, born in Florence, Italy, is a distinguished educator and scholar. Among several credentials, he holds a Ph.D. in Computer Science, Mathematical Logic, and Cognitive Sciences from the University of Siena. His academic journey also included international experiences as a visiting fellow at Rühr Universität Bochum in Germany, the University of Hertfordshire in the United Kingdom, and other institutions. He served as a Teacher Trainer in Florence, Italy. Dr. Fenici has significantly contributed to educational methodologies through his courses which range from leadership and management to innovative teaching techniques like game design.

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About the Europass Teacher Academy

The Europass Teacher Academy is a premier provider of professional development for educators within the European Union, offering a wide range of Erasmus+ Key Action 1 (KA1) learning mobility courses. Serving over 20,000 teachers across 30 locations annually, the Academy empowers educators to enhance their teaching methodologies, integrate new educational technologies, and engage in meaningful cultural exchange. Renowned for its quality, the Academy boasts an average rating above 4.8 out of 5 based on verified reviews. The rating reflects its significant impact on improving teaching practices and fostering innovation in education throughout the EU.

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About Scott M. Graffius


Scott_M_Graffius_-_Blue_-_1000x1000_-LwRes

Scott M. Graffius is a global leader in agile project management, an expert on teamwork tradecraft, an authority on temporal dynamics on social media platforms, a creator, a consultant, a trainer, an award-winning author, and an international public speaker.

See his
bio to learn more.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

agile-scrum-your-quick-start-guide-by-scott-m-graffius-v24120407lwres

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, November 21). EU Europass Teacher Academy Features Scott M. Graffius’ 'Phases of Team Development' in Leadership Training. Available at:
https://scottgraffius.com/blog/files/eu-europass-teacher-academy.html.

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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - DOI -  LwRes

Digital Object Identifier (DOI)


DOI: 10.13140/RG.2.2.28058.25286

DOI link:
https://dx.doi.org/10.13140/RG.2.2.28058.25286

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---content-acknowledgements---lwres

Content Acknowledgements

This article uses limited excerpts of content from Marco Fenici and Europass Teacher Academy, attributed to Marco Fenici and Europass Teacher Academy, respectively, and used under fair use for news reporting and analysis.

Content by Marco Fenici and Europass Teacher Academy are the property of Marco Fenici and Europass Teacher Academy, respectively.

European Union name and mark are the property of the European Union.

Europass Teacher Academy name and mark are the property of Europass Società a Responsabilità Limitata (SRL).

Graffius’ 'Phases of Team Development' is copyright © Scott M. Graffius. Visit ScottGraffius.com.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



custom - back to main page of blog


Side-by-Side Comparison of Retrospectives and Hot Washes

BY SCOTT M. GRAFFIUS | ScottGraffius.com

Side-by-Side Comparison of Retrospectives and Hot Washes - v24111807-2 - LwRes



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Participants at conferences and other events where Scott M. Graffius has delivered talks and workshops have sought clarity on the distinctions between retrospectives and hot washes. Particularly by those possibly in intelligence or military communities, the question has been asked with increasing frequency. Based on that, Graffius decided to develop this concise article.

Retrospectives (including post-project reviews) and hot washes are valuable practices for distilling actionable insights and enhancing future performance. But they serve distinct purposes and contexts including differences in timing and intent. Retrospectives are usually conducted at the end of an agile sprint or project, where the team reflects on what went well, what didn’t go well, and any changes to be implemented as improvements going forward. Hot washes happen immediately after a high-stakes event or operation to address real-time challenges and inform swift adjustments or decisions.

The visual shown at the top of this article provides a side-by-side comparison of retrospectives and hot washes including the typical characteristics and strategies unique to each. See the Permission Request Information section of this article if you'd like to request use of the copyrighted visual. If your request is approved, Graffius will give you an authorization/license and, if applicable, high-resolution files of the visual.

Here's the text from the visual:

Retrospectives

  1. Also Known as: Post-project review, lessons learned meeting, post-mortem, sprint retrospective, project debriefing, project review
  2. Intent: Provide actionable insights for future projects or iterations
  3. Context: Project management (agile or otherwise) in technology or business
  4. Examples of Use Cases: Evaluating a sprint, project completion, or a product launch
  5. Participants: Scrum team or project team; sometimes others participate as well
  6. Scheduling: Scheduled in advance
  7. Timing: End of a sprint, project phase, or entire project
  8. Duration: 30-90 minutes
  9. Focus: Identifying successes, challenges, and changes to be made for future work
  10. Goal: Drive continuous improvement
  11. Strategy: Structured and reflective, use prompts (see Questions to Ask)
  12. Questions to Ask: What worked well? What didn’t? What should we change going forward?
  13. Facilitator Role: Scrum Master, project manager, or team leader
  14. Methods Employed: Retrospective frameworks, whiteboards, sticky notes, collaborative applications like Miro or Trello
  15. Documentation: Usually formal (written), with a report documenting findings and recommendations
  16. Emotional Tone: Fostering openness, introspection, and learning in a collaborative setting

Hot Washes

  1. Also Known as: Hot debrief, mission debrief, operational debrief, rapid debrief, tactical debrief, after-action review, immediate action review, post-event analysis
  2. Intent: Capture lessons while fresh and inform immediate adjustments or decisions
  3. Context: High-stakes operational settings such as intelligence, military, or emergency response
  4. Examples of Use Cases: Assessing a high-stakes intelligence operation or an emergency response
  5. Participants: Individuals involved in the immediate event or operation
  6. Scheduling: Not scheduled in advance; occurs as needed
  7. Timing: Immediately after an event, incident, mission, or exercise
  8. Duration: 15–30 minutes, focused on speed and efficiency
  9. Focus: Assessing immediate challenges and corrective actions required now
  10. Goal: Implement real-time changes as needed
  11. Strategy: Rapid, real-time, and conversational—focused on urgent issues
  12. Questions to Ask: What went wrong? What needs immediate attention? What actions should we take now?
  13. Facilitator Role: Team leader, mission commander, or operational lead
  14. Methods Employed: Quick debriefs, oral discussions, brief note-taking
  15. Documentation: Often informal (verbal), with key points summarized quickly for immediate use; there may or may not be a written report
  16. Emotional Tone: Urgent, action-oriented, and often high-energy

Scott M Graffius - The varied objectives and uses of retrospectives versus hot washes - LwRes

Read on to see and learn:

  • About Scott M. Graffius,
  • References/Sources,
  • Permission Request Information,
  • How to Cite This Article,
  • and more.

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About Scott M. Graffius

Scott_M_Graffius_-_Blue_-_1000x1000_-LwRes

Scott M. Graffius is a global leader in agile project management, an expert on teamwork tradecraft, an authority on temporal dynamics on social media platforms, a creator, a consultant, a trainer, an award-winning author, and an international public speaker.

See his
bio to learn more.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

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Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

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Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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References/Sources


  1. Abel-Hamid, T.K., & Madnick, S.E. (1990, Fall). The Elusive Silver Lining: How We Fail to Learn from Software Development Failures. Sloan Management Review, Fall 1990: 39-48.
  2. Agile Alliance (n.d.). Heartbeat Retrospective. Available at: https://www.agilealliance.org/glossary/heartbeat-retrospective.
  3. AgileScrumGuide.com (2017, August 21). Side-by-Side Comparisons of Agile Scrum and Waterfall Models: A Quick Look at Integration Management. Available at: https://agilescrumguide.com/blog/files/Side-by-Side-Comparisons-of-Agile-Scrum-and-Waterfall-Models-A-Quick-Look-at-Integration-Management.html.
  4. AgileScrumGuide.com (2017, August 24). Side-by-Side Comparisons of Agile Scrum and Waterfall Models: A Quick Look at Communications Management. Available at: https://agilescrumguide.com/blog/files/Side-by-Side-Comparisons-of-Agile-Scrum-and-Waterfall-Models-A-Quick-Look-at-Communications-Management.html.
  5. AgileScrumGuide.com (2017, August 7). Side-by-Side Comparisons of Agile Scrum and Waterfall Models: A Quick Look at Quality Management. Available at: https://agilescrumguide.com/blog/files/Side-by-Side-Comparisons-of-Agile-Scrum-and-Waterfall-Models-A-Quick-Look-at-Quality-Management.html.
  6. Amsterdam Public Health Research Institute (2021). APH Quality Handbook. Amsterdam: Amsterdam Public Health Research Institute.
  7. Bellet, C., De Neve, J., & Ward, G. (2019 October 14). Does Employee Happiness Have an Impact on Productivity? Saïd Business School WP 2019-13. Oxford, UK: Oxford University.
  8. Bennett, M., Gadlin, H., & Marchand, C. (2018). Collaboration Team Science: Field Guide. Rockville, MD: National Institutes of Health.
  9. Boddie, J. (1989, December 7). The Project Postmortem. Computerworld.
  10. Carn-Bennett, Erin (2024, June 19). Using the Army’s Hot Wash Debrief Technique in Civilian Healthcare Simulation. Available at: https://www.healthysimulation.com/healthcare-simulation-hot-wash-debrief/.
  11. Cassell, Greg (2024, September 20). IAFC Releases New “Hot Wash” For Major Incidents and Training Exercises. Available at: https://www.iafc.org/blogs/blog/iafc/2024/09/23/iafc-releases-new-hot-wash-for-major-incidents-and-training-exercises.
  12. Coleman, Stan (2009. November 25). Hot Wash—A Tool For Feedback. Available at: https://www.dobbins.afrc.af.mil/News/Article-Display/Article/171803/hot-wash-a-tool-for-feedback/.
  13. Collier, B, DeMarco, T., & Fearey, P. (1996, July), A Defined Process for Project Post Mortem Review. IEEE Software, 13 (4): 65-72.
  14. Creately (2024, August 23). After Action Review: What is it and How to Use it to Improve Team Performance. Available at: https://creately.com/guides/after-action-review/.
  15. DevOps Institute (2021). 2021 Upskilling Enterprise DevOps Skills Report. Boca Raton, FL: DevOps Institute.
  16. Exceptional Agility (2023, January 1). Making Teams More Agile: Strategies and Benefits. Available at: https://exceptionalagility.com/blog/files/teams.html.
  17. Farr, J. V., & Brazil, D. M. (2012, September 5). Leadership Skills Development for Engineers. IEEE Engineering Management Review, 40 (3): 13-22.
  18. Fletcher, Angus; Cline, Preston B.; & Hoffman, Matthew (2023, January 12). A Better Approach to After-Action Reviews. Harvard Business Review. Available at: https://hbr.org/2023/01/a-better-approach-to-after-action-reviews.
  19. GitLab (2019, December 13). Strengthen Your Agile Teams with Tuckman's Stages of Group Development. At: about.gitlab.com. San Francisco, CA: GitLab, Inc.
  20. Graffius, Scott M. (2016, January 21). 2014 NSDM Publication on Leadership by National Security Affairs Professor Mary Raum Featured the 2008 Edition of Scott M. Graffius’ Work on Team Development. Available at: https://scottgraffius.com/blog/files/nsdm-leadership.html. DOI: 10.13140/RG.2.2.22276.33920.
  21. Graffius, Scott M. (2016). Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions. North Charleston, SC: CreateSpace.
  22. Graffius, Scott M. (2018, August 25). Retrospectives and Continuous Improvement in the Agile Scrum Framework [Workshop]. Session at private event in Las Vegas, NV. 10.13140/RG.2.2.16620.51843
  23. Graffius, Scott M. (2018, October 18). Agile Scrum Helps Innovators, Disruptors, and Entrepreneurs Develop and Deliver Products at Astounding Speed Which Drives Competitive Advantage [Presentation]. Talk delivered at Techstars Startup Week Conference. DOI: 10.13140/RG.2.2.25009.12647.
  24. Graffius, Scott M. (2019). Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change. Scotts Valley, CA: CreateSpace.
  25. Graffius, Scott M. (2021, February 20). But First, the Team! [Presentation]. Talk delivered at the Brno, Czech Republic DevConf.CZ 2021 Conference. Digital Object Identifier (DOI): 10.13140/RG.2.2.29016.72964.
  26. Graffius, Scott M. (2021, June 21). DevOps and Team Leadership [Workshop]. Session at private event in Las Vegas, NV. DOI: 10.13140/RG.2.2.15380.22401.
  27. Graffius, Scott M. (2021, May 13). But First, the Team! [Presentation]. Lecture delivered at DevOps Pro Europe 2021 Conference. Based and simulcast live from Vilnius, Lithuania. DOI: 10.13140/RG.2.2.30524.36481.
  28. Graffius, Scott M. (2021, November 10). An Error Was Introduced Into the Seventh Edition of 'A Guide to the Project Management Body of Knowledge (PMBOK).’ Los Angeles, CA: Scott M. Graffius.
  29. Graffius, Scott M. (2021, November 8). Bruce Tuckman’s Model (Forming, Storming, Norming, Performing, and Adjourning) is Highly Relevant and Beneficial, But It Doesn’t Please Everyone. Los Angeles, CA: Scott M. Graffius.
  30. Graffius, Scott M. (2021, October 5). Navigate the Phases of Team Development with Speed and Agility for Happier and More Productive Teams [Presentation]. Talk delivered at the Institute of Electrical and Electronics Engineers IEEE Day 2021 Conference. Digital Object Identifier (DOI): 10.13140/RG.2.2.20055.19365.
  31. Graffius, Scott M. (2022, February 4). Team Development Tradecraft: A Source of Competitive Advantage [Workshop]. Session at private event in Adelaide, Australia. DOI: 10.13140/RG.2.2.14092.80002.
  32. Graffius, Scott M. (2022, May 13). Want Happier and More Productive DevOps Teams? [Presentation]. Talk delivered at DevOpsDays Geneva, Switzerland 2022 Conference. Digital Object Identifier (DOI): 10.13140/RG.2.2.22252.85127.
  33. Graffius, Scott M. (2023, April 26). The Science of High-Performance Teams [Presentation]. Talk delivered at the DevOps Institute’s SKILup Day 2023 Conference. Digital Object Identifier (DOI): 10.13140/RG.2.2.15888.28169.
  34. Graffius, Scott M. (2023, July 15). Successful Video Game Development Teams Leverage an Extensive Range of Hard Skills and Soft Skills. Available at: https://scottgraffius.com/blog/files/gamedev.html.
  35. Graffius, Scott M. (2023, June 29). What Successful AI Teams Have in Common [Presentation]. Talk delivered at Conf42 Quantum Computing 2023 Conference. Digital Object Identifier (DOI): 10.13140/RG.2.2.29382.45120.
  36. Graffius, Scott M. (2023, May 1). Fueling the Development of Innovative and Life-Changing AI Solutions [Presentation]. Talk delivered to an audience of Technology professionals (including Data Scientists, Machine Learning Engineers, Data Engineers, AI Researchers, Project Managers, Business Analysts, UX Designers, Software Developers, Cloud Architects, Data Privacy and Security Specialists, and others involved or interested in AI) at a private event in Mountain View, California, United States. Digital Object Identifier (DOI): 10.13140/RG.2.2.27956.73601.
  37. Graffius, Scott M. (2024, January 8). Scott M. Graffius’ Phases of Team Development: 2024 Update. Available at: https://scottgraffius.com/blog/files/teams-2024.html. DOI: 10.13140/RG.2.2.28629.40168.
  38. Graffius, Scott M. (2024, July 16). Consider Asking and Answering These Questions at Your Next Retrospective, Post Project Review or Debrief Meeting (But Not a "Hot Wash"). Available at: https://x.com/ScottGraffius/status/1813233611212222578.
  39. Helgesen, Sally (2022, June 8). How Wash, Cold Wash. Available at: https://allrise.substack.com/p/hot-wash-cold-wash.
  40. Jovanovic, M., Mesquida, A., Radaković, N., & Mas, A. (2016). Agile Retrospective Games for Different Team Development Phases. Journal of Universal Computer Science, 22: 1489-1508.
  41. Kerzner, Harold (2022). Innovation Project Management: Methods, Case Studies, and Tools for Managing Innovation Projects (Second Edition). Hoboken, NJ: Wiley.
  42. Luckner, M. (2020, November 18). Data Science Workshop (Version 1.1). Warsaw, Poland: Warsaw University of Technology.
  43. Microsoft (2019, June 15). Is the Latest Technology the Key to Your Team’s Success, or is There Something Else? Microsoft Developer Support. Accessed at: https://devblogs.microsoft.com/premier-developer/is-the-latest-technology-the-key-to-your-teams-success-or-is-there-something-else. Redmond, WA: Microsoft.
  44. Project Management Institute (2021). A Guide to the Project Management Body of Knowledge (PMBOK Guide) – Seventh Edition. Newtown Square, PA: Project Management Institute.
  45. Raum, Mary (2014, April 10). Leader Theory Explanations and Original Texts. Newport, RI Naval War College. NSDM.
  46. Rowley, D., & Lange, M. (2007). Forming to Performing: The Evolution of an Agile Team. IEEE Computer Society Proceedings. Agile 2007, 1: 408-414.
  47. Salas, E., Grossman, R., Hughes, A.M., and Coultas, C.W. (2015), Measuring Team Cohesion: Observations from the Science. Human Factors, 57 (3): 365–374.
  48. Scaled Agile, Inc. (2023, March 14). Working Successfully in Agile with Remote Team Members. Available at: https://scaledagileframework.com/working-successfully-in-agile-with-remote-team-members/.
  49. Scrum Alliance (2020). Learning Objectives Examples. Denver, CO: Scrum Alliance.
  50. Scrum Alliance (n.d.). The Sprint Retrospective. Available at: https://resources.scrumalliance.org/Article/sprint-retrospective.
  51. Sutherland, Rory (2019). Alchemy: The Dark Art and Curious Science of Creating Magic in Brands, Business, and Life. New York, NY: William Morrow and Company, an imprint of HarperCollins.
  52. Tuckman, Bruce W. (1965). Developmental Sequence in Small Groups. Psychological Bulletin, 63: 384-399.
  53. Tuckman, Bruce W., & Jensen, M. A. C. (1977). Stages of Small-Group Development Revisited. Group and Organizational Studies, 2 (4): 419-427.
  54. United States Army (2015). Innovative Learning: A Key to National Security. Washington, DC: United States Army.
  55. United States General Services Administration, Office of the CTO (2021). GSA Tech Guides: Establishing an Agile Team Working Agreement. Washington, D.C.: United States General Services Administration.
  56. University of Waterloo (2021). SE Capstone Design Project Handbook. Edited by Derek Rayside. Waterloo, Ontario, Canada: University of Waterloo.
  57. Williams, T., Eden, C., Ackermann, F., Howick, S., Bergamini, V., Daley, A., & Gill, K. (2001, November). The Use of Project Post-Mortems. Paper presented at Project Management Institute Annual Seminars & Symposium, Nashville, TN. Newtown Square, PA: Project Management Institute.
  58. Yahoo News (2021, August 17). National Security Adviser Calls for a 'Hot Wash' to Review U.S. Withdrawal from Afghanistan. Available at: https://www.yahoo.com/news/national-security-adviser-calls-hot-191627245.html.
  59. Yu, Shuo; Bedru, Hayat Dino; Lee, Ivan Lee; and Xia, Feng (2019, February). Science of Scientific Team Science. Computer Science Review, 31: 72-83. DOI: 10.1016/j.cosrev.2018.12.001.


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Permission Request Information


To request permission to use the visual shown at the top of this article,
email Scott M. Graffius. If your request is approved, Graffius will give you an authorization/license and, if applicable, high-resolution files of the visual.

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How to Cite This Article


Graffius, Scott M. (2024, November 18). Side-by-Side Comparison of Retrospectives and Hot Washes. Available at:
https://scottgraffius.com/blog/files/retrospectives-and-hot-washes.html.

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Short Link for Article

The short link for this article is https://bit.ly/retro-hot

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JPG | PNG

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.




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Constructor University 2024 Advanced Software Technology Handbook References Scott M. Graffius' Work on Team Dynamics

BY SCOTT M. GRAFFIUS | ScottGraffius.com

Constructor University 2024 Handbook References Scott M Graffius' Work on Team Dynamics (SG) - LwRes



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Constructor University, a private research institution with a global reputation for excellence and innovation, references Scott M. Graffius’ work. The university’s
2024 Handbook for Master of Science in Advanced Software Technology references Graffius’ ‘Phases of Team Development’ intellectual property on team dynamics, published at AgileScrumGuide.com.

The following exhibit shows the following from the university’s Handbook:

  • Page 1
  • Page 77
  • A zoomed-in view of page 77
  • Page 79
  • A zoomed-in view of page 79
  • Page 81
  • A zoomed-in view of page 81

The exhibit also includes a visual of Graffius’ ‘Phases of Team Development.’

Constructor University 2024 Handbook References Scott M Graffius' Work on Team Dynamics - Excerpts - SG - LwRes

The current (2024) edition of Graffius' 'Phases of Team Development' is here.

Read on to learn:

  • About Constructor University,
  • About Scott M. Graffius,
  • How to Cite This Article,
  • and more.

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About Constructor University

Constructor University, formerly known as Jacobs University Bremen, is a private, English-speaking research university located in Vegesack, Bremen, Germany. Renowned for its international perspective, Constructor University hosts students from over 110 countries, making it one of Germany's most culturally diverse universities. With approximately 80% international students and 33% international faculty, the campus fosters an environment where global citizenship is taught and lived.

The university provides a broad spectrum of interdisciplinary programs, spanning engineering, humanities, natural sciences, and social sciences, allowing students to pursue bachelor's, master's, and doctorate degrees. The academic structure uniquely blends elements from both the American and German educational systems. It offers a three-year undergraduate program instead of the typical four-year American model, which is tuition-based, alongside German academic rigor. Students engage in actual research projects with access to modern labs and technology.

Constructor University's campus is vibrant educational and residential community. It includes housing facilities, academic buildings, a library, sports, and leisure amenities, promoting a holistic learning environment where living and learning intertwine. The university's commitment to high academic standards is reflected in its rankings, where it consistently places among the top in Germany for its international outlook and has been recognized for its research and teaching excellence.

Visit
https://www.constructor.university to learn more.

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About Scott M. Graffius


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Scott M. Graffius is a global leader in agile project management, an expert on teamwork tradecraft, an authority on temporal dynamics on social media platforms, a creator, a consultant, a trainer, an award-winning author, and an international public speaker.

See his
bio to learn more.

IEEE Xplore Publication Featured Scott M Graffius Phases of Team Development Work - rev Sept 19 2024 - HiRes

Scott M. Graffius' 'Phases of Team Development' Featured by ATACC at TBS24 Conference - LwRes2

UC San Diego Features Scott M Graffius Intellectual Property on Teamwork - Geisel - Creative 24101007 - LwRes

Johns Hopkins University Features Work of Scott M Graffius - v24080107 - Tw - LwRes

Semiconductor manufacturing firm Lam Research features Scott M Graffius’ ‘Phases of Team Development’ Intellectual Property - Tw Sz Format - LwRes

Bayer Licensed IP of Agile Expert Scott M Graffius - AgileScrumGuide_com - LwRes

Research by Scott M Graffius Used in Materials for CEWEP 10 Congress Berlin - LwRes G

Scott M Graffius on X - SG on X Design 2 - v Feb 7 2024 - LwRes

Scott M Graffius - Impact_com Platform for Influencers and Affiliates - v April 7 2024 - rev April 10 2024 - LwRes

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About Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions

agile-scrum-your-quick-start-guide-by-scott-m-graffius-v24120407lwres

Shifting customer needs are common in today's marketplace. Businesses must be adaptive and responsive to change while delivering an exceptional customer experience to be competitive.

There are a variety of frameworks supporting the development of products and services, and most approaches fall into one of two broad categories: traditional or agile. Traditional practices such as waterfall engage sequential development, while agile involves iterative and incremental deliverables. Organizations are increasingly embracing agile to manage projects, and best meet their business needs of rapid response to change, fast delivery speed, and more.

With clear and easy to follow step-by-step instructions,
Scott M. Graffius's award-winning Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions helps the reader:

  • Implement and use the most popular agile framework―Scrum;
  • Deliver products in short cycles with rapid adaptation to change, fast time-to-market, and continuous improvement; and
  • Support innovation and drive competitive advantage.

Hailed by Literary Titan as “the book highlights the versatility of Scrum beautifully.”

Winner of 17 first place awards.

Agile Scrum: Your Quick Start Guide with Step-by-Step Instructions is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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About
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change

Scott_M_Graffius_Agile_Transformation_LR_1000x505

Thriving in today's marketplace frequently depends on making a transformation to become more agile. Those successful in the transition enjoy faster delivery speed and ROI, higher satisfaction, continuous improvement, and additional benefits.

Based on actual events,
Agile Transformation: A Brief Story of How an Entertainment Company Developed New Capabilities and Unlocked Business Agility to Thrive in an Era of Rapid Change provides a quick (60-90 minute) read about a successful agile transformation at a multinational entertainment and media company, told from the author's perspective as an agile coach.

The award-winning book by
Scott M. Graffius is available in paperback and ebook/Kindle in the United States and around the world. Some links by country follow.



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scott_m_graffius_-_blog_spacer_-_v23111107_-_cite

How to Cite This Article


Graffius, Scott M. (2024, November 15). Constructor University 2024 Advanced Software Technology Handbook References Scott M. Graffius' Work on Team Dynamics. Available at:
https://scottgraffius.com/blog/files/constructor-university-2024.html.
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Scott_M_Graffius_-_Blog_Spacer_-_v23111107_-_X - rev 24101207 - DOI -  LwRes

Digital Object Identifier (DOI)


DOI: 10.13140/RG.2.2.32809.61287

DOI link:
https://dx.doi.org/10.13140/RG.2.2.32809.61287

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Post-Publication Notes

If there are any supplements or updates to this article after the date of publication, they will appear here.

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Content Acknowledgements

This article includes limited excerpts of content from Constructor University, attributed to Constructor University and used under fair use for news reporting and analysis.

Constructor University name, mark and content are the property of Constructor University Bremen gGmbH.

Graffius’ ‘Phases of Team Development’ is copyright © Scott M. Graffius. All rights reserved.

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scott_m_graffius_-_blog_spacer_-_v23111107_-_x---rev-24101207---copyright---lwres

Copyright

Copyright © Scott M. Graffius. All rights reserved.

Content on this site—including text, images, videos, and data—may not be used for training or input into any artificial intelligence, machine learning, or automatized learning systems, or published, broadcast, rewritten, or redistributed without the express written permission of Scott M. Graffius.



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